public IEnumerator GravBoxRotateWorks() { Vector3 testVec = new Vector3(0, 0, 5); Assert.AreNotEqual(testVec, RotateObj.Rotate(testVec)); yield return(null); }
private void Start() { RotateObj.SetValue(R); deltangle = 360 / (float)objCount; obj.transform.parent = transform; obj.SetActive(true); objArray = new RotateObj[objCount]; objArray[0] = new RotateObj(obj, 0, H); objArray[0].UpdatePos(); for (int i = 1; i < objCount; i++) { var ob = Instantiate(obj); ob.transform.parent = transform; ob.SetActive(true); objArray[i] = new RotateObj(ob, i * deltangle, H); objArray[i].UpdatePos(); } }