public void CreateRoomList(RoomListResponse RL) { GameObject clone = Instantiate(roomPrefap, Vector3.zero, Quaternion.identity) as GameObject;//대충 새로만들고 복사한다는내용 clone.transform.SetParent(prefapParents.transform); clone.name = RL.name; clone.transform.Find("RoomName").GetComponentInChildren <Text>().text = RL.name; clone.transform.Find("RoomId").GetComponentInChildren <Text>().text = RL.id; clone.transform.Find("CurrentMember").GetComponentInChildren <Text>().text = RL.joined.ToString(); clone.transform.Find("Capacity").GetComponentInChildren <Text>().text = RL.capacity.ToString(); Button join = clone.GetComponentInChildren <Button>();//프리팹 join 버튼 연결 join.onClick.AddListener(JoinRoomByClick); }//낱개 프리팹 복사하는함수