Наследование: MonoBehaviour
Пример #1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        Instantiate(explosionPrefab, transform.position, Quaternion.identity);

        //衝突オブジェクトのスクリプトにアクセス
        RockController c = coll.gameObject.GetComponent <RockController>();

        collDebrisType       = c.GetDebrisType();
        collDebrisName       = c.GetDebrisName();
        collDebrisOwner      = c.GetDebrisOwner();
        collDebrisLaunchSite = c.GetDebrisLaunchSite();

        Debug.Log("coll obj:" + collDebrisType);

        //衝突オブジェクトを記録

        State.SetCollDebrisType(collDebrisType);
        State.SetCollDebrisName(collDebrisName);
        State.SetCollDebrisOwner(collDebrisOwner);
        State.SetCollDebrisLaunchSite(collDebrisLaunchSite);


        //衝突オブジェクトと自機を破壊
        Destroy(coll.gameObject);
        Destroy(gameObject);

        //ゲームオーバーシーンに遷移
        SceneManager.LoadScene("GameOver");
    }
Пример #2
0
    void Update()
    {
        if(Input.GetKeyDown(KeyCode.Space))
        {
            if(rotationAxis==Vector3.right) rotationAxis = Vector3.forward;
            else rotationAxis = Vector3.right;
        }

        if(Input.GetMouseButtonDown(2))
        {
            RaycastHit hit = Utils.GetScreenWorldPos(Input.mousePosition, layerMask);
            pointSphere.position = hit.point+zAdjust;
            try
            {
                centerSphere.position = hit.transform.position+zAdjust;
            }
            catch(System.NullReferenceException)
            {
            }

            RockController thisSelection = hit.transform.GetComponent<RockController>();
            if(lastSelection!=null) lastSelection.enabled = false;
            lastSelection = thisSelection;
            if(lastSelection!=null) lastSelection.enabled = true;

            resetTime = Time.timeSinceLevelLoad + 0.5f;
        }

        if(resetTime<=Time.timeSinceLevelLoad)
        {
            ResetPoints();
        }
    }
Пример #3
0
    public bool Mine(RockController rock)
    {
        actionTimer = mineRockAnimationTime;
        InCombat    = false;
        Lock();

        Equipment.ShowPickAxe();

        if (lastTrainedSkill != Skill.Mining)
        {
            lastTrainedSkill = Skill.Mining;
            playerAnimations.StartMining();
            return(true);
        }

        playerAnimations.Mine();

        LookAt(rock.transform);

        if (rock.Mine(this))
        {
            AddExp(rock.Experience, Skill.Mining);
            var amount = rock.Resource * Mathf.FloorToInt(Stats.Mining.CurrentValue / 10f);
            Statistics.TotalOreCollected += (int)amount;
            AddResource(Resource.Mining, amount);
        }

        return(true);
    }
Пример #4
0
    void OnTriggerEnter2D(Collider2D other)
    {
        //Debug.Log(other.tag);
        if (other.tag == "ground")
        {
            RockController rockController = other.GetComponent <RockController>();
            if (rockController != null)
            {
                if (rockController.charge < rockController.maxCharge)
                {
                    rockController.charge += 1;
                    rockController.PlaySound("rockHit");

                    if (rockController.charge == rockController.maxCharge)
                    {
                        rockController.GetComponent <SpriteRenderer>().sprite = rockController.rockFireSprite;
                    }
                }

                else if (!rockController.beginLaunch && myBody != null)
                {
                    rockController.launchDirection = myBody.velocity;
                    rockController.beginLaunch     = true;

                    rockController.PlaySound("rockLaunch");
                }
                rockController.lastHit = Time.time;
            }
            Destroy(this.gameObject);

            //hit = true;
            //this.gameObject.SetActive(false);
        }
    }
Пример #5
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Rock"))
        {
            RockController rc = other.GetComponent <RockController>();

            if (isBullet)
            {
                rc.OnBulletDestroy();
                Destroy(GO);
            }
            else
            {
                rc.OnLaserDestroy();
            }
        }

        if (other.CompareTag("UFO"))
        {
            UFOController uc = other.GetComponent <UFOController>();

            if (isBullet)
            {
                uc.OnBulletDestroy();
                Destroy(GO);
            }
            else
            {
                uc.OnBulletDestroy();
            }
        }
    }
Пример #6
0
 void BombSelfDestruct()
 {
     if (timer <= 0f)
     {
         RockController.CanSelfDestruct();
         Destroy(this.gameObject);
     }
 }
Пример #7
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         RockController.BombPickup();
         Destroy(this.gameObject);
     }
 }
Пример #8
0
    // Use this for initialization
    void Start()
    {
        pathGenerator = new PathGenerator();

        activeCows = new List <CreatureController>();
        cowPool    = new List <CreatureController>();

        treePool    = new List <ForestController> ();
        activeTrees = new List <ForestController>();

        rockPool    = new List <RockController>();
        activeRocks = new List <RockController>();

        for (var i = 0; i < 30; i++)
        {
            RockController rock = (RockController)Instantiate(rock1Prefab, new Vector3(-1000, 0, 0), Quaternion.identity);
            rockPool.Add(rock);
        }

        //Populate the pool of trees

        for (var i = 0; i < 10; i++)
        {
            ForestController forest = (ForestController)Instantiate(forestPrefab, new Vector3(-1000, 0, 0), Quaternion.identity);
            treePool.Add(forest);
        }


        points = pathGenerator.GeneratePath(new Vector2(0, 0));

        //lets get the last cell
        Vector3 firstCell = points[0];
        Vector3 lastCell  = points[points.Count - 1];
        int     numCells  = (int)System.Math.Ceiling((lastCell.x - firstCell.x) / 20f);


        //now


        mazeManager.CreateCells(new Vector3(50, 0, 0), numCells, 10, 20);


        List <Bounds> bounds = mazeManager.GetCellsNotIntersectedBy(points);

        //mazeManager.MarkCellsAsPath(bounds);

        //mazeManager.RenderCells(bounds);


        foreach (RockController rock in rockPool)
        {
            mazeManager.AddToCell(rock, bounds);
        }


        //add the start position
        CreateBarn(new Vector3(100, 0, 0));
    }
Пример #9
0
    public void DisableSuperSkill()
    {
        isUsingSuperFlight = false;
        isUsingSuperSpeed  = false;
        isUsingSuperTime   = false;

        // Remove the superskill trail
        TrailRenderer trailRenderer = gameObject.GetComponentInChildren <TrailRenderer>();

        trailRenderer.enabled = false;

        // Reset gravity to its orignal value
        gameObject.GetComponent <Rigidbody2D>().gravityScale = oriGravityScale;
        PteraMover.DeactivateTimeFreeze();
        CaveFlamePit.DeactivateTimeFreeze();
        Fireball.DeactivateTimeFreeze();
        DestroyByTime.DeactivateTimeFreeze();
        LaserBeam.DeactivateTimeFreeze();
        Saw.DeactivateTimeFreeze();
        LaserTurret.DeactivateTimeFreeze();
        Bat.DeactivateTimeFreeze();
        SwingingBoulder[] sb = FindObjectsOfType <SwingingBoulder>();
        sb[0].DeactivateTimeFreeze();
        sb[1].DeactivateTimeFreeze();
        sb[2].DeactivateTimeFreeze();
        sb[3].DeactivateTimeFreeze();
        sb[4].DeactivateTimeFreeze();
        sb[5].DeactivateTimeFreeze();
        sb[6].DeactivateTimeFreeze();
        RockController.DeactivateTimeFreeze();
        Turret.DeactivateTimeFreeze();
        PlayerController[] players = FindObjectsOfType <PlayerController>();
        foreach (PlayerController p in players)
        {
            p.timeFreezeActivated = false;
            p.GetComponent <Rigidbody2D>().isKinematic = false;
            p.anim.enabled = true;
        }
        GameObject[] FXs = GameObject.FindGameObjectsWithTag("FX");
        foreach (GameObject fx in FXs)
        {
            fx.GetComponent <ParticleSystem>().Play();
        }
        Arrow.DeactivateTimeFreeze();
        Puma.DeactivateTimeFreeze();
        Piranha.DeactivateTimeFreeze();
        Cobra.DeactivateTimeFreeze();
        Saw.DeactivateTimeFreeze();
        Banana.DeactivateTimeFreeze();
        BananaSpawn[] bs = FindObjectsOfType <BananaSpawn>();
        bs[0].DeactivateTimeFreeze();
        bs[1].DeactivateTimeFreeze();
        bs[2].DeactivateTimeFreeze();
    }
Пример #10
0
    void GenRock()
    {
        this.position = Random.value * 60.0f;
        if (this.position < 10.0f)//左から出現
        {
            this.pos_x = -10.0f;
            this.pos_y = this.position;
        }

        else if (position < 30.0f)//上から出現
        {
            this.pos_x = this.position - 10.0f;
            this.pos_y = 5.0f;
        }

        else if (position < 40.0f)//右から出現
        {
            this.pos_x = 10.0f;
            this.pos_y = this.position - 30.0f;
        }

        else//下から出現
        {
            this.pos_x = this.position - 40.0f;
            this.pos_y = -6.0f;
        }

        Debris_ID   = Mathf.FloorToInt(Random.value * debrisLength);
        Debris_type = debrises.DEBRIS[this.Debris_ID].OBJECT_TYPE;

        if (Debris_type == "PAYLOAD")
        {
            Prefab = payloadPrefab;
        }
        else if (Debris_type == "DEBRIS")
        {
            Prefab = rockPrefab;
        }
        else if (Debris_type == "ROCKET BODY")
        {
            Prefab = rocketPrefab;
        }

        GameObject controller = Instantiate(Prefab, new Vector3(pos_x, pos_y, 0), Quaternion.identity);

        //RockControllerインスタンス作る スクリプトにアクセス
        RockController c = controller.GetComponent <RockController>();

        c.SetDebrisType(Debris_type);
        c.SetDebrisName(Debris_name);
        c.SetDebrisOwner(Debris_owner);
        c.SetDebrisLanchSite(Debris_launch_site);
    }
Пример #11
0
    public void SuperTime()
    {
        // Next iteration
        PteraMover.ActivateTimeFreeze();
        CaveFlamePit.ActivateTimeFreeze();
        Fireball.ActivateTimeFreeze();
        DestroyByTime.ActivateTimeFreeze();
        LaserBeam.ActivateTimeFreeze();
        Saw.ActivateTimeFreeze();
        LaserTurret.ActivateTimeFreeze();
        SwingingBoulder[] sb = FindObjectsOfType <SwingingBoulder>();
        sb[0].ActivateTimeFreeze();
        sb[1].ActivateTimeFreeze();
        sb[2].ActivateTimeFreeze();
        sb[3].ActivateTimeFreeze();
        sb[4].ActivateTimeFreeze();
        sb[5].ActivateTimeFreeze();
        sb[6].ActivateTimeFreeze();
        RockController.ActivateTimeFreeze();
        Turret.ActivateTimeFreeze();
        PlayerController[] players = FindObjectsOfType <PlayerController>();
        foreach (PlayerController p in players)
        {
            if (p.playerNumber != playerNumber)
            {
                p.timeFreezeActivated = true;
                p.GetComponent <Rigidbody2D>().isKinematic = true;
                p.anim.enabled = false;
            }
        }
        GameObject[] FXs = GameObject.FindGameObjectsWithTag("FX");
        foreach (GameObject fx in FXs)
        {
            fx.GetComponent <ParticleSystem>().Pause();
        }
        Arrow.ActivateTimeFreeze();
        Puma.ActivateTimeFreeze();
        Piranha.ActivateTimeFreeze();
        Cobra.ActivateTimeFreeze();
        Saw.ActivateTimeFreeze();
        Banana.ActivateTimeFreeze();
        BananaSpawn[] bs = FindObjectsOfType <BananaSpawn>();
        Bat.ActivateTimeFreeze();
        bs[0].ActivateTimeFreeze();
        bs[1].ActivateTimeFreeze();
        bs[2].ActivateTimeFreeze();

        // Add a trail to show the use of a super skill
        TrailRenderer trailRenderer = gameObject.GetComponentInChildren <TrailRenderer>();

        trailRenderer.enabled = true;
    }
Пример #12
0
    private IEnumerator AutoMine()
    {
        while (true)
        {
            _rc = GetRockController();

            while (_rc != null)
            {
                _rc.Hit(CalculateHitStrength());
                yield return(new WaitForSeconds((float)GameController.Instance.GetMiningSpeed() / _miningSpeedMultiplier));
            }

            yield return(null);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        spriteRenderer = GetComponent <SpriteRenderer>();

        Ballista         = GetComponent <Ballista>();
        Bat              = GetComponent <BatController>();
        BoundTrap        = GetComponent <BoundTrapController>();
        Bush             = GetComponent <BushController>();
        Button           = GetComponent <ButtonController>();
        Crocodile        = GetComponent <CrocodileController>();
        Drop             = GetComponent <DropController>();
        FallingPlataform = GetComponent <FallingPlataform>();
        //Pajaro = GameObject.FindGameObjectsWithTag("").GetComponent<ButtonController>();
        Mole       = GetComponent <MoloController>();
        Mushroom   = GetComponent <MushroomController>();
        Rat        = GetComponent <RatController>();
        Rock       = GetComponent <RockController>();
        RotateTrap = GetComponent <RotateTrapController>();
        Spawner    = GetComponent <Spawner>();
        Spikes     = GetComponent <SpikesController>();
        Thorms     = GetComponent <ThormsController>();
        Trap       = GetComponent <TrapController>();

        spriteRenderer.enabled = false;
        //Ballista.enabled = false;
        Bat.enabled              = false;
        BoundTrap.enabled        = false;
        Bush.enabled             = false;
        Button.enabled           = false;
        Crocodile.enabled        = false;
        Drop.enabled             = false;
        FallingPlataform.enabled = false;
        //Pajaro.enabled = false;
        Mole.enabled       = false;
        Mushroom.enabled   = false;
        Rat.enabled        = false;
        Rock.enabled       = false;
        RotateTrap.enabled = false;
        Spawner.enabled    = false;
        Spikes.enabled     = false;
        Thorms.enabled     = false;
        Trap.enabled       = false;
    }
    public void boulderClicked(RockController controller)
    {
        int selectedVillagerCount = selectionManager.getSelectedVillagerCount();

        if (selectedVillagerCount > 0)
        {
            // Harvest the rock
            List <VillagerMover> movers = selectionManager.getSelectedVillagerMovers();
            for (int i = 0; i < movers.Count; i++)
            {
                movers[i].move(controller.gameObject.transform.position, true);
                movers[i].GetComponent <VillagerGather>().setRockController(controller);
            }
            selectionManager.unselectAllVillagers();
            characterUiManager.unselectAll();
        }
        if (fishingRadialActive)
        {
            Destroy(fishingRadial);
            fishingRadialActive = false;
        }
    }
Пример #15
0
 void Awake()
 {
     RC = this;
 }
Пример #16
0
	// Use this for initialization
	void Start () {
        rockController = rock.GetComponent<RockController>();
	
	}
 public void setRockController(RockController controller)
 {
     rockController   = controller;
     enrouteToBoulder = true;
 }
Пример #18
0
    // Update is called once per frame
    void Update()
    {
        // Pausing
        if (pause)
        {
            return;
        }

        // Check if game over
        tick++;

        // Block spawning
        if (tick % blockInterval == 0)
        {
            int        index    = _rand.Next(0, block.Length);
            GameObject newBlock = Instantiate(block[index]);


            Vector3 randScaleVector = new Vector3(_rand.Next(0, 20) - 10, 0, _rand.Next(0, 20) - 10);

            // Direction
            Vector3 dir = newBlock.transform.position - player.transform.position + randScaleVector;

            newBlock.GetComponent <Rigidbody> ().velocity = blockSpeed * dir.normalized * -1;
            newBlock.transform.rotation = Quaternion.LookRotation(dir);

            newBlock.GetComponent <BlockController> ().gamePointsController = gamePointsController;
        }

        // Rock spawning
        if (tick % rockInterval == 0)
        {
            int        index   = _rand.Next(0, rock.Length);
            GameObject newRock = Instantiate(rock [index]);
            Destroy(newRock.gameObject, 15);

            // Play sound
            AudioSource.PlayClipAtPoint(rockThrowClip, newRock.transform.position, 1.5f);

            // Direction and speed
            Vector3        dir            = -(newRock.transform.position - player.transform.position).normalized;
            RockController rockController = newRock.GetComponent <RockController> ();
            newRock.GetComponent <Rigidbody> ().velocity = new Vector3(rockController.speed * dir.x, rockController.angle, rockController.speed * dir.z);
        }

        // Axe spawning
        if (_axeController == null)
        {
            spawnAxe();
        }
        else if (tick % axeSpawnInterval == 0)
        {
            if (_axeController.thrown)
            {
                spawnAxe();
            }
        }

        if (tick % (rockInterval * blockInterval * axeSpawnInterval) == 0)
        {
            tick = 0;
        }
    }