public LRichText() { this.alignType = RichAlignType.LEFT_TOP; this.maxLineWidth = 200; this._richElements = new List <LRichElement>(); this._elemRenderArr = new List <LRenderElement>(); this._cacheLabElements = new List <LRichCacheElement>(); this._cacheImgElements = new List <LRichCacheElement>(); this._cacheFramAnimElements = new List <LRichCacheElement>(); this._objectDataMap = new Dictionary <GameObject, string>(); }
public LRichText() { this.alignType = RichAlignType.LEFT_TOP; this.verticalSpace = 0; this.maxLineWidth = 300; this.inputType = InputType.MANUAL_CONTROL; _richElements = new List <LRichElement>(); _elemRenderArr = new List <LRenderElement>(); _cacheLabElements = new List <LRichCacheElement>(); _cacheImgElements = new List <LRichCacheElement>(); _cacheFramAnimElements = new List <LRichCacheElement> (); _objectDataMap = new Dictionary <GameObject, string>(); elementDic = new SortedDictionary <int, LRichElement>(); currentStr = ""; }
static int set_alignType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LRichText obj = (LRichText)o; RichAlignType arg0 = (RichAlignType)ToLua.CheckObject(L, 2, typeof(RichAlignType)); obj.alignType = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignType on a nil value" : e.Message)); } }
static int get_alignType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LRichText obj = (LRichText)o; RichAlignType ret = obj.alignType; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignType on a nil value" : e.Message)); } }
public LRichText() { this.alignType = RichAlignType.LEFT_TOP; this.verticalSpace = 0; this.maxLineWidth = 300; _richElements = new List<LRichElement>(); _elemRenderArr = new List<LRenderElement>(); _cacheLabElements = new List<LRichCacheElement>(); _cacheImgElements = new List<LRichCacheElement>(); _cacheFramAnimElements = new List<LRichCacheElement>(); _objectDataMap = new Dictionary<GameObject, string>(); }