Пример #1
0
        private IEnumerator OnReciveRewardTransportCraft(Reward_TransportCraft reward)
        {
            bool recived = false;
            UIGetRewardDialog rewardMateralsDialog = Util.Instantiate(mPrefabUIDutyRewardMaterialsDialog.gameObject, mModalCamera.gameObject).GetComponent <UIGetRewardDialog>();

            rewardMateralsDialog.Initialize(reward);
            rewardMateralsDialog.SetOnDialogClosedCallBack(delegate
            {
                recived = true;
                rewardMateralsDialog.Close();
                UnityEngine.Object.Destroy(rewardMateralsDialog.gameObject);
            });
            KeyControl rewardDialogKeyController = rewardMateralsDialog.Show();

            ChangeKeyController(rewardDialogKeyController);
            while (!recived)
            {
                yield return(new WaitForSeconds(0.5f));
            }
        }
 public void Initialize(Reward_TransportCraft reward)
 {
     Util.Instantiate(this.mPrefab_UIDutyGetTransportCraftRewardGet.get_gameObject(), this.mPanel_RewardArea.get_gameObject(), false, false).GetComponent <UIDutyGetTransportCraftRewardGet>().Initialize(reward);
 }
Пример #3
0
 public void Initialize(Reward_TransportCraft reward)
 {
     Util.Instantiate(mPrefab_UIDutyGetTransportCraftRewardGet.gameObject, mPanel_RewardArea.gameObject).GetComponent <UIDutyGetTransportCraftRewardGet>().Initialize(reward);
 }
Пример #4
0
 public void Initialize(Reward_TransportCraft reward)
 {
     this.mLabel_Message.text = string.Format("輸送船 x {0}", reward.Num);
 }
Пример #5
0
 public void Initialize(Reward_TransportCraft reward)
 {
     mLabel_Message.text = $"輸送船 x {reward.Num}";
 }