private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 11 && !_active) { _active = true; _ren.enabled = true; _tweener = _ren.material.DOFloat(0, "_Cutout", 0.7f).SetDelay(0.5f).OnComplete(() => _active = false); } else if (other.gameObject.layer == 2) { _active = false; StartCoroutine(_resObj.HitLava()); } }