Пример #1
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 public InventoryIssueLine()
 {
     DtoFields.Add(nameof(lineNumber), new DtoValue(0));
     DtoFields.Add(nameof(quantity), new DtoValue(1));
     RequiredFields.Add("tranType", new DtoValue("Issue"));
     DtoFields.Add("operation", new NotDto <ApiOperation>(ApiOperation.Insert));
 }
Пример #2
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        public InitialSizeSeed()
        {
            RequiredFields.Add(ParticleFields.Size);
            RequiredFields.Add(ParticleFields.RandomSeed);

            InheritLocation = InheritLocation.Scale;
        }
Пример #3
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        public InitialSizeSeed()
        {
            RequiredFields.Add(ParticleFields.Size);
            RequiredFields.Add(ParticleFields.RandomSeed);

            DisplayParticleScaleUniform = true;
        }
Пример #4
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 public CustomParticleInitializer()
 {
     DebugDraw = false;
     RequiredFields.Add(ParticleFields.Position);
     RequiredFields.Add(ParticleFields.Velocity);
     RequiredFields.Add(ParticleFields.RandomSeed);
 }
Пример #5
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 public SalesOrderLine()
 {
     DtoFields.Add(nameof(lineNbr), new DtoValue(0));
     DtoFields.Add(nameof(quantity), new DtoValue(1));
     RequiredFields.Add("salesOrderOperation", new DtoValue("Issue"));
     DtoFields.Add("operation", new NotDto <ApiOperation>(ApiOperation.Insert));
 }
        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterSizeOverTime()
        {
            RequiredFields.Add(ParticleFields.Size);

            var curve = new ComputeAnimationCurveFloat();
            SamplerMain.Curve = curve;
        }
Пример #7
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 public SalesOrderLine()
 {
     DtoFields.Add(nameof(lineNbr), new DtoValue(0));
     DtoFields.Add(nameof(quantity), new DtoValue(1));
     RequiredFields.Add("warehouse", new DtoValue(null));
     RequiredFields.Add("salesOrderOperation", new DtoValue("Issue"));
 }
        public Initial3DRotationSeed()
        {
            RequiredFields.Add(ParticleFields.Quaternion);
            RequiredFields.Add(ParticleFields.RandomSeed);

            InheritLocation = InheritLocation.Rotation;
        }
Пример #9
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        public Initial3DRotationSeed()
        {
            RequiredFields.Add(ParticleFields.Quaternion);
            RequiredFields.Add(ParticleFields.RandomSeed);

            DisplayParticleRotation = true;
        }
Пример #10
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        public InitialPositionSeed()
        {
            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.RandomSeed);

            InheritLocation = InheritLocation.Position | InheritLocation.Rotation | InheritLocation.Scale;
        }
Пример #11
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        public UpdaterGravity()
        {
            // In case of a conventional standard Earth gravitational acceleration, where Y is up. Change it depending on your needs.
            GravitationalAcceleration = new Vector3(0, -9.80665f, 0);

            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.Velocity);
        }
Пример #12
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterColorOverTime()
        {
            RequiredFields.Add(ParticleFields.Color);

            var curve = new ComputeAnimationCurveColor4();

            SamplerMain.Curve = curve;
        }
Пример #13
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public InitialPositionArc()
        {
            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.RandomSeed);

            // DisplayPosition = true; // Always inherit the position and don't allow to opt out
            DisplayParticleRotation = true;
        }
Пример #14
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        public InitialVelocitySeed()
        {
            RequiredFields.Add(ParticleFields.Velocity);
            RequiredFields.Add(ParticleFields.RandomSeed);

            DisplayParticleRotation     = true;
            DisplayParticleScaleUniform = true;
        }
Пример #15
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        public InitialDirectionSeed()
        {
            RequiredFields.Add(ParticleFields.Direction);
            RequiredFields.Add(ParticleFields.RandomSeed);

            DisplayParticleRotation     = true;
            DisplayParticleScaleUniform = true;
        }
Пример #16
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public InitialSizeParent()
        {
            RequiredFields.Add(ParticleFields.Size);
            RequiredFields.Add(ParticleFields.RandomSeed);

            // DisplayPosition = true; // Always inherit the position and don't allow to opt out
            DisplayParticleScaleUniform = true;
        }
        public InitialLaserAttributes()
        {
            RequiredFields.Add(ParticleFields.Velocity);
            RequiredFields.Add(ParticleFields.RandomSeed);
            RequiredFields.Add(ParticleFields.Life);

            DisplayParticleRotation     = true;
            DisplayParticleScaleUniform = true;
        }
Пример #18
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        public CustomParticleUpdater()
        {
            // This is going to be our "input" field
            RequiredFields.Add(ParticleFields.Life);

            // This is the field we want to update
            // It is not part of the basic fields - we created it just for this updater
            RequiredFields.Add(CustomParticleFields.RectangleXY);
        }
Пример #19
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        public UpdaterForceField()
        {
            // A force field operates over the particle's position and velocity, updating them as required
            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.Velocity);

            // Test purposes only
//            RequiredFields.Add(ParticleFields.Color);
        }
Пример #20
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterForceField()
        {
            // A force field operates over the particle's position and velocity, updating them as required
            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.Velocity);

            DisplayParticlePosition = true;
            DisplayParticleRotation = true;
            DisplayParticleScale    = true;
        }
Пример #21
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public UpdaterCollider()
        {
            // The collider shape operates over the particle's position and velocity, updating them as required
            RequiredFields.Add(ParticleFields.Position);
            RequiredFields.Add(ParticleFields.Velocity);
            RequiredFields.Add(ParticleFields.Life);

            DisplayParticlePosition = true;
            DisplayParticleRotation = true;
            DisplayParticleScale    = true;
        }
Пример #22
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 public InitialColorSeed()
 {
     RequiredFields.Add(ParticleFields.Color4);
     RequiredFields.Add(ParticleFields.RandomSeed);
 }
Пример #23
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 public Address()
 {
     RequiredFields.Add("county", new DtoValue(null));
 }
Пример #24
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 public UpdaterOldPosition()
 {
     RequiredFields.Add(ParticleFields.Position);
     RequiredFields.Add(ParticleFields.OldPosition);
 }
Пример #25
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 public UpdaterSpeedToDirection()
 {
     RequiredFields.Add(ParticleFields.Position);
     RequiredFields.Add(ParticleFields.OldPosition);
     RequiredFields.Add(ParticleFields.Direction);
 }
 public InitialVelocitySeed()
 {
     RequiredFields.Add(ParticleFields.Velocity);
     RequiredFields.Add(ParticleFields.RandomSeed);
 }
Пример #27
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 public SalesOrder()
 {
     IgnoreProperties.Add(nameof(orderNo));
     IgnoreProperties.Add("orderNumber");
     RequiredFields.Add(nameof(orderType), new DtoValue("SO"));
 }
Пример #28
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 /// <summary>
 /// Default constructor which also registers the fields required by this updater
 /// </summary>
 public InitialRotationSeed()
 {
     RequiredFields.Add(ParticleFields.Angle);
     RequiredFields.Add(ParticleFields.RandomSeed);
 }
Пример #29
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 public SalesOrder(string orderNo, string orderType)
 {
     this.orderNo   = orderNo;
     this.orderType = orderType;
     RequiredFields.Add(nameof(orderType), new DtoValue(orderType));
 }
Пример #30
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        /// <summary>
        /// Default constructor which also registers the fields required by this updater
        /// </summary>
        public InitialSpawnOrder()
        {
            spawnOrder = 0;

            RequiredFields.Add(ParticleFields.Order);
        }