Пример #1
0
 void RenderSystem_RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceRestored)
     {
         needUpdateTexture = true;
     }
 }
 void RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceLost || name == RenderSystemEvents.DeviceRestored)
     {
         lastLuminanceCalculationTime = -1;
     }
 }
 private void RenderSystem_RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceLost || name == RenderSystemEvents.DeviceRestored)
     {
         DestroyRenderTarget();
         needCreateRenderTarget = true;
     }
 }
 void RenderSystem_RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceLost)
     {
         foreach (View view in views)
         {
             view.DestroyViewport();
         }
     }
 }
 private void RenderSystem_RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceLost)
     {
         foreach (View view in views)
             view.DestroyViewport();
     }
 }
Пример #6
0
 void RenderSystem_RenderSystemEvent( RenderSystemEvents name )
 {
     if( name == RenderSystemEvents.DeviceLost || name == RenderSystemEvents.DeviceRestored )
     {
         DestroyRenderTarget();
         needCreateRenderTarget = true;
     }
 }
Пример #7
0
 void RenderSystem_RenderSystemEvent( RenderSystemEvents name )
 {
     if( name == RenderSystemEvents.DeviceRestored )
         needUpdatePlane = true;
 }
Пример #8
0
		void RenderSystem_RenderSystemEvent( RenderSystemEvents name )
		{
			if( name == RenderSystemEvents.DeviceLost )
			{
				while( reflectionTextureItems.Count != 0 )
					DestroyReflectionTextureItem( reflectionTextureItems[ reflectionTextureItems.Count - 1 ] );
				needUpdatePlane = true;
			}
		}
 private void RenderSystemEvent(RenderSystemEvents name)
 {
     if (name == RenderSystemEvents.DeviceLost || name == RenderSystemEvents.DeviceRestored)
         lastLuminanceCalculationTime = -1;
 }
Пример #10
0
 void RenderSystem_RenderSystemEvent( RenderSystemEvents name )
 {
     if( name == RenderSystemEvents.DeviceRestored )
         forceUpdateTexture = true;
 }