private void Connect() { TextureCoordinates.InitializeTextures(); NetworkHandler netHandler = new NetworkHandler(); _networkThread = new Thread(netHandler.NetThread); _networkThread.IsBackground = true; _networkThread.Start(); RenderFIFO fifo = new RenderFIFO(); _render = new Thread(fifo.CreateThreads); _render.IsBackground = true; _render.Start(GraphicsDevice); }