Пример #1
0
    public static AbstractTargetTactic getTargetTactic(string name, object ab)
    {
        AbstractTargetTactic att = null;

        if ("RandomTargetTactic".Equals(name))
        {
            att = new RandomTargetTactic();
        }
        if ("AllPartyTargetTactic".Equals(name))
        {
            att = new AllPartyTargetTactic();
        }
        if ("DamagedTargetTactic".Equals(name))
        {
            att = new DamagedTargetTactic();
        }
        if ("ItselfTargetTactic".Equals(name))
        {
            att = new ItselfTargetTactic();
        }
        if ("WithoutBuffTactic".Equals(name))
        {
            att = new WithoutBuffTactic((Buff)ab);
        }
        return(att);
    }
Пример #2
0
    public MeleeAttack(string n)
    {
        name       = n;
        timeCast   = Constants.PERSON_MELEE_ATTACK_SPEED;
        targetType = AbilityTargetType.ENEMY;
        image      = Constants.loadSprite("texture/Skills/buffIcons", "buffIcons_2");
        type       = "activeAbility";
        setAbstractTactic(new MeleeAttackTactic(1));
        isActive = true;

        AbstractAbilityEffect effect = new DamageAbilityEffect();

        effect.targetsNumber  = 1;
        effect.valueGenerator = new ConstantValueGenerator(1);
        effectList.Add(effect);

        targetTactic = new RandomTargetTactic();
    }