public static void Create(Vector3 position) { Transform rageEffectTransform = Instantiate(GameAssets.i.rageEffect, position, Quaternion.identity); RageEffect rageEffect = rageEffectTransform.GetComponent <RageEffect>(); rageEffect.Setup(); }
void createRageEffect() { Vector3 position = player.transform.position; position.y += 2; RageEffect.Create(position); }