public void LevelUpHeroThenKillHim_ResultsInClassesAndRacesUnchanged_Test()
        {
            // Arrange
            var dwarf  = "Dwarf";
            var priest = "Priest";
            var quest  = QuestFactory.CreateStartedWithMaleHero(
                out var gameStore,
                out var gameId,
                out var playerId,
                out var sequence);

            var raceMessage  = RaceMessage.CreateAdd(sequence.Next, playerId, new[] { dwarf });
            var classMessage = ClassMessage.CreateAdd(sequence.Next, playerId, new[] { priest });
            var deathMsg     = DeathMessage.Create(sequence.Next, playerId);

            // Act
            quest.AddMessage(gameId, raceMessage);
            quest.AddMessage(gameId, classMessage);
            var game = quest.AddMessage(gameId, deathMsg);

            // Assert
            var hero = game.GetHero(playerId);

            Assert.Single(hero.Races);
            Assert.Single(hero.Classes);
        }
Пример #2
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        public void AddRaceToUnknownHero_ThrowsException_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, Guid.NewGuid(), new[] { _humanRace });

            // Act & Assert
            Assert.Throws<InvalidActionException>(() => _quest.AddMessage(_gameId, addRaceMessage));
        }
Пример #3
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        public void AddRaceToHeroTwice_ThrowsException_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });
            var addAnotherRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act & Assert
            _quest.AddMessage(_gameId, addRaceMessage);
            Assert.Throws<InvalidActionException>(() => _quest.AddMessage(_gameId, addAnotherRaceMessage));
        }
Пример #4
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        public void AddRaceToHero_ThenUndoIt_ResultsInNoChange_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act
            _quest.AddMessage(_gameId, addRaceMessage);
            var game = _quest.Undo(_gameId);

            // Assert
            Assert.Empty(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
        }
Пример #5
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        public void AddRaceToHero_ResultsInAddedRace_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });

            // Act
            var game = _quest.AddMessage(_gameId, addRaceMessage);

            // Assert
            Assert.Single(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
            Assert.Contains(_humanRace, game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
        }
Пример #6
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        public void AddRaceToHero_ThenSwitchIt_ResultsInSwitchedRace_Test()
        {
            // Arrange
            var addRaceMessage = RaceMessage.CreateAdd(_sequence.Next, _playerId, new[] { _humanRace });
            var switchRaceMessage = RaceMessage.Create(_sequence.Next, _playerId, new[] { _dwarfRace }, new[] { _humanRace });

            // Act
            _quest.AddMessage(_gameId, addRaceMessage);
            var game = _quest.AddMessage(_gameId, switchRaceMessage);

            // Assert
            Assert.Single(game.Score.Heroes.First(x => x.Player.Id == _playerId).Races);
            Assert.Equal(_dwarfRace, game.Score.Heroes.First(x => x.Player.Id == _playerId).Races.First());
        }