/// <summary> /// Sets the state of the quest. /// </summary> /// <param name="slot">The slot.</param> /// <param name="completeStatus">The status.</param> public void SetQuestState(int slot, QuestCompleteStatus completeStatus) { SetUInt32((PlayerFields.QUEST_LOG_1_2 + (slot * QuestConstants.UpdateFieldCountPerQuest)), (uint)completeStatus); }
/// <summary> /// Sets the state of the quest. /// </summary> /// <param name="slot">The slot.</param> /// <param name="completeStatus">The status.</param> public void SetQuestState(int slot, QuestCompleteStatus completeStatus) { SetUInt32((PlayerFields.QUEST_LOG_1_2 + (slot * 5)), (uint)completeStatus); }