public ImageTracker(string name) : base() { Console.WriteLine("MyImage created"); this.name = name; pushDetector = new PushDetector(); circleDetector = new CircleDetector(); circleDetector.MinimumPoints = 50; steadyDetector = new SteadyDetector(); flowRouter = new FlowRouter(); broadcaster = new Broadcaster(); broadcaster.AddListener(pushDetector); broadcaster.AddListener(circleDetector); broadcaster.AddListener(flowRouter); pushDetector.Push += new EventHandler<VelocityAngleEventArgs>(pushDetector_Push); steadyDetector.Steady += new EventHandler<SteadyEventArgs>(steadyDetector_Steady); circleDetector.OnCircle += new EventHandler<CircleEventArgs>(circleDetector_OnCircle); PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(MyBox_PrimaryPointCreate); PrimaryPointDestroy += new EventHandler<IdEventArgs>(MyBox_PrimaryPointDestroy); PrimaryPointUpdate += new EventHandler<HandEventArgs>(MyBox_PrimaryPointUpdate); OnUpdate += new EventHandler<UpdateMessageEventArgs>(MyBox_OnUpdate); }
/// <summary> /// Setup builds an XN Context, Session Manager and all the detectors. /// It also adds the callbacks for the SessionManager and adds the listeners on the Broadcaster. /// </summary> private void Setup() { //build the context Context = new Context(CONFIG); //build session manager SeshManager = new SessionManager(Context, "RaiseHand", "RaiseHand"); SeshManager.SetQuickRefocusTimeout(15000); //build the detectors Pushy = new PushDetector(); Swipy = new SwipeDetector(); //setup all the callbacks SetupCallbacks(); SeshManager.SessionStart += SessionStarted; //add the flow router to the session SeshManager.AddListener(Pushy); SeshManager.AddListener(Swipy); }
public HandData() : base() { Console.WriteLine("Constructing MyCanvas"); pushDetector = new PushDetector(); swipeDetector = new SwipeDetector(); steadyDetector = new SteadyDetector(); flowRouter = new FlowRouter(); broadcaster = new Broadcaster(); broadcaster.AddListener(pushDetector); broadcaster.AddListener(flowRouter); pushDetector.Push += new EventHandler<VelocityAngleEventArgs>(pushDetector_Push); steadyDetector.Steady += new EventHandler<SteadyEventArgs>(steadyDetector_Steady); swipeDetector.GeneralSwipe += new EventHandler<DirectionVelocityAngleEventArgs>(swipeDetector_GeneralSwipe); PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(MyCanvas_PrimaryPointCreate); PrimaryPointDestroy += new EventHandler<IdEventArgs>(MyCanvas_PrimaryPointDestroy); PrimaryPointUpdate += new EventHandler<HandEventArgs>(MyCanvas_PrimaryPointUpdate); OnUpdate += new EventHandler<UpdateMessageEventArgs>(MyCanvas_OnUpdate); }
public MyBox(System.Windows.Forms.Panel box, string name) : base() { this.name = name; this.box = box; pushDetector = new PushDetector(); swipeDetector = new SwipeDetector(); steadyDetector = new SteadyDetector(); flowRouter = new FlowRouter(); broadcaster = new Broadcaster(); broadcaster.AddListener(pushDetector); broadcaster.AddListener(flowRouter); pushDetector.Push +=new EventHandler<VelocityAngleEventArgs>(pushDetector_Push); steadyDetector.Steady += new EventHandler<SteadyEventArgs>(steadyDetector_Steady); swipeDetector.GeneralSwipe += new EventHandler<DirectionVelocityAngleEventArgs>(swipeDetector_GeneralSwipe); PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(MyBox_PrimaryPointCreate); PrimaryPointDestroy += new EventHandler<IdEventArgs>(MyBox_PrimaryPointDestroy); OnUpdate += new EventHandler<UpdateMessageEventArgs>(MyBox_OnUpdate); }
public MyBox(System.Windows.Forms.Panel box, string name) : base() { this.name = name; this.box = box; pushDetector = new PushDetector(); swipeDetector = new SwipeDetector(); steadyDetector = new SteadyDetector(); flowRouter = new FlowRouter(); broadcaster = new Broadcaster(); broadcaster.AddListener(pushDetector); broadcaster.AddListener(flowRouter); pushDetector.Push += new PushDetector.PushHandler(pushDetector_Push); steadyDetector.Steady += new SteadyDetector.SteadyHandler(steadyDetector_Steady); swipeDetector.GeneralSwipe += new SwipeDetector.GeneralSwipeHandler(swipeDetector_GeneralSwipe); PrimaryPointCreate += new PrimaryPointCreateHandler(MyBox_PrimaryPointCreate); PrimaryPointDestroy += new PrimaryPointDestroyHandler(MyBox_PrimaryPointDestroy); OnUpdate += new UpdateHandler(MyBox_OnUpdate); }
public MyBox(System.Windows.Forms.Panel box, string name) : base() { this.name = name; this.box = box; pushDetector = new PushDetector(); swipeDetector = new SwipeDetector(); steadyDetector = new SteadyDetector(); flowRouter = new FlowRouter(); broadcaster = new Broadcaster(); broadcaster.AddListener(pushDetector); broadcaster.AddListener(flowRouter); pushDetector.Push += new EventHandler <VelocityAngleEventArgs>(pushDetector_Push); steadyDetector.Steady += new EventHandler <SteadyEventArgs>(steadyDetector_Steady); swipeDetector.GeneralSwipe += new EventHandler <DirectionVelocityAngleEventArgs>(swipeDetector_GeneralSwipe); PrimaryPointCreate += new EventHandler <HandFocusEventArgs>(MyBox_PrimaryPointCreate); PrimaryPointDestroy += new EventHandler <IdEventArgs>(MyBox_PrimaryPointDestroy); OnUpdate += new EventHandler <UpdateMessageEventArgs>(MyBox_OnUpdate); }
/// <summary> /// Setup builds an XN Context, Session Manager and all the detectors. /// It also adds the callbacks for the SessionManager and adds the listeners on the Broadcaster. /// </summary> private void Setup() { //build the context Context = new Context(CONFIG); //build session manager SeshManager = new SessionManager(Context,"RaiseHand","RaiseHand"); SeshManager.SetQuickRefocusTimeout(15000); //build the detectors Pushy = new PushDetector(); Swipy = new SwipeDetector(); //setup all the callbacks SetupCallbacks(); SeshManager.SessionStart += SessionStarted; //add the flow router to the session SeshManager.AddListener(Pushy); SeshManager.AddListener(Swipy); }
/// base constructor public NIPushTracker() { NIOpenNICheckVersion.Instance.ValidatePrerequisite(); m_pushDetector = new PushDetector(); m_pushDetector.Push += new System.EventHandler <VelocityAngleEventArgs>(PushDetected); }
//constructor function public ViewingPaneForm() { InitializeComponent(); #region Initializations CheckForIllegalCrossThreadCalls = false; this.context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out this.scriptNode); this.sessionManager = new NITE.SessionManager(this.context, "Wave,Click", "RaiseHand"); this.Instruction_Display.Text = "Connected to the Kinect Camera"; this.depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator; if (this.depth == null) { throw new Exception("Viewer must have a depth node!"); } this.hands = context.FindExistingNode(NodeType.Hands) as HandsGenerator; this.hands.SetSmoothing(0.8f); #endregion #region Setup Components pushDetector = new PushDetector("PushDetector"); aux_pushDect = new PushDetector("Auxilary Push Detector"); slider = new SelectableSlider1D(1, Axis.X); swipeDetector = new SwipeDetector("SwipeDectector"); steadyDetector = new SteadyDetector(350, 15); broadcaster = new Broadcaster("Broadcaster"); aux_broadcaster = new Broadcaster("Auxilary Broadcaster"); router = new FlowRouter("router"); #endregion #region SignalRouting this.sessionManager.AddListener(this.router); this.router.ActiveListener = this.steadyDetector; this.broadcaster.AddListener(pushDetector); this.broadcaster.AddListener(swipeDetector); this.aux_broadcaster.AddListener(this.slider); this.aux_broadcaster.AddListener(this.aux_pushDect); #endregion #region SetUp Drawing Function this.histogram = new int[this.depth.DeviceMaxDepth]; MapOutputMode mapMode = this.depth.MapOutputMode; this.bitmap = new Bitmap((int)mapMode.XRes, (int)mapMode.YRes, System.Drawing.Imaging.PixelFormat.Format24bppRgb); this.shouldRun = true; this.readerThread = new Thread(RenderThread); this.readerThread.Start(); #endregion #region setProp values vars = new configurationVars(); this.sessionManager.PrimaryStaticTimeout = 7; vars.SteadyReq = 1000; vars.SteadyStddevReq = 1; vars.SwipeVelmin = 0.2f; vars.SwipeMinDuration = 500; vars.SwipeXangle = 45; vars.SwipeYangle = 45; vars.CircleMaxError = 2; vars.CircleRadMin = 80; vars.SliderHeight = 100; vars.SliderWidth = 200; vars.SwipeUseSteady = true; vars.SwipeSteadyDur = 75; this.populateConfiguration(); this.customizeSwipe(); this.customizeSteady(); this.customizeCircle(); #endregion #region Event Registration this.sessionManager.SessionStart += new EventHandler <PositionEventArgs>(sessionManager_SessionStart); this.sessionManager.SessionFocusProgress += new EventHandler <SessionProgressEventArgs>(sessionManager_SessionFocusProgress); this.sessionManager.SessionEnd += new EventHandler(sessionManager_SessionEnd); this.hands.HandDestroy += new EventHandler <HandDestroyEventArgs>(hands_HandDestroy); this.hands.HandCreate += new EventHandler <HandCreateEventArgs>(hands_HandCreate); this.pushDetector.Push += new EventHandler <VelocityAngleEventArgs>(pushDetector_Push); this.swipeDetector.SwipeRight += new EventHandler <VelocityAngleEventArgs>(swipeDetector_SwipeRight); this.swipeDetector.SwipeLeft += new EventHandler <VelocityAngleEventArgs>(swipeDetector_SwipeLeft); this.swipeDetector.SwipeUp += new EventHandler <VelocityAngleEventArgs>(swipeDetector_SwipeUp); this.swipeDetector.SwipeDown += new EventHandler <VelocityAngleEventArgs>(swipeDetector_SwipeDown); this.steadyDetector.Steady += new EventHandler <SteadyEventArgs>(steadyDetector_Steady); this.slider.ValueChange += new EventHandler <ValueEventArgs>(slider_ValueChange); this.aux_pushDect.Push += new EventHandler <VelocityAngleEventArgs>(aux_pushDect_Push); //aux_pushDect. #endregion }