public void SetupCamera(ViewInformation view, ProjectionInformation projection) { GraphicsDirect3D9.Device.SetTransform( TransformState.View, Matrix.LookAtLH( view.Position, view.LookAt, view.UpVector ) ); GraphicsDirect3D9.Device.SetTransform( TransformState.Projection, Matrix.PerspectiveFovLH( projection.FieldOfView, projection.Aspect, projection.NearestZ, projection.FarthestZ ) ); }
public void SetupCamera(ViewInformation view, ProjectionInformation projection) { throw new NotImplementedException(); }