Пример #1
0
 public void PickUpCollectable(GameObject collectable)
 {
     audioSource.clip = pickUpCollectable;
     audioSource.Play();
     hasCollectable = true;
     pool.ReleaseObject(collectable);
     spawnCollectables.SpawnCollectable();
 }
Пример #2
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.transform.tag == "Message")
        {
            Debug.Log(collision);
            playerMessageSystem.PickUpMessage(collision.transform.position);
            poolBehaviour.ReleaseObject(collision.gameObject);
        }

        if (collision.transform.tag == "Player" && playerMessageSystem.isCarryingMessage)
        {
            PlayerManager otherPlayerManager = collision.gameObject.GetComponent <PlayerManager>();
            if (otherPlayerManager.playerNumber == playerMessageSystem.messageColor)
            {
                playerMessageSystem.DeliverMessage();
            }
        }
    }