static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(2, 5); Vector2D[] mainhullp = Polygon2D.FromRectangle(3, 7); Vector2D[] subhullp = Polygon2D.FromRectangle(4, 2); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(-3, 2)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(-3, -2)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-3, 3)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-3, -3)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(0, 0)), mainhullp)); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(.01f, 9.609863f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; Vector2D[] engineconevertecies = new Vector2D[] { new Vector2D(30, 10), new Vector2D(-30, 40), new Vector2D(-30, -40), new Vector2D(30, -10) }; Vector2D offset = Polygon2D.CalcCentroid(engineconevertecies); OperationHelper.ArrayRefOp <Vector2D, Vector2D, Vector2D>( engineconevertecies, ref offset, engineconevertecies, Vector2D.Subtract); //engineconevertecies = Vector2D.Translate(-offset, engineconevertecies); IGeometry2D mainhull = new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(80, 10)); IGeometry2D engine = new Polygon2D(new ALVector2D(0, new Vector2D(-30, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 40)); IGeometry2D enginecone = new Polygon2D(new ALVector2D(0, offset), engineconevertecies); DefaultShape = new RigidBodyTemplate(12, 1231.9384791047398f, new IGeometry2D[] { engine, mainhull, enginecone }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; Vector2D[] mainhullvertecies = new Vector2D[] { //new Vector2D(60,0), new Vector2D(60, 8), new Vector2D(0, 15), new Vector2D(-40, 15), new Vector2D(-40, -15), new Vector2D(0, -15), new Vector2D(60, -8) }; List <Coefficients> ceos = new List <Coefficients>(); List <IGeometry2D> goes = new List <IGeometry2D>(); ceos.Add(DefaultCoefficients); goes.Add(new Polygon2D(ALVector2D.Zero, mainhullvertecies)); float width = 70; for (int pos = -30; pos < 60; pos += 20) { width -= 5; ceos.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(pos, 0)), Polygon2D.FromRectangle(width, 10))); } DefaultShape = new RigidBodyTemplate(9, 947.32712172484457f, goes.ToArray(), ceos.ToArray()); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] engineconevertecies = new Vector2D[] { new Vector2D(-50, 10), new Vector2D(-100, 20), new Vector2D(-100, -20), new Vector2D(-50, -10) }; Vector2D offset = Polygon2D.CalcCentroid(engineconevertecies); //engineconevertecies = Vector2D.Translate( -offset,engineconevertecies); OperationHelper.ArrayRefOp <Vector2D, Vector2D, Vector2D>( engineconevertecies, ref offset, engineconevertecies, Vector2D.Subtract); goes.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(20, 150))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-100, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 20))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, offset), engineconevertecies)); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 3383.9114375372737f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; Vector2D[] Pod1p = new Vector2D[] { new Vector2D(50, -15), new Vector2D(80, 15), new Vector2D(-50, 15), new Vector2D(-50, -15) }; Vector2D[] Pod2p = new Vector2D[] { new Vector2D(-50, -15), new Vector2D(80, -15), new Vector2D(50, 15), new Vector2D(-50, 15) }; Vector2D[] bridgep = new Vector2D[] { new Vector2D(-35, 20), new Vector2D(-35, -20), new Vector2D(-22, -44), new Vector2D(-10, -50), new Vector2D(20, -50), new Vector2D(20, 50), new Vector2D(-10, 50), new Vector2D(-22, 44) }; Vector2D[] mainhullp = Polygon2D.FromRectangle(50, 150); Vector2D[] subhullp = Polygon2D.FromRectangle(100, 30); IGeometry2D[] geometry = new IGeometry2D[5]; geometry[0] = new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-10, 0)), subhullp); geometry[1] = new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(0, 50)), Pod1p); geometry[2] = new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(0, -50)), Pod2p); geometry[3] = new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(0, 0)), mainhullp); geometry[4] = new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(90, 0)), bridgep); Coefficients[] coefficients = new Coefficients[5]; for (int pos = 0; pos < 5; ++pos) { coefficients[pos] = DefaultCoefficients; } DefaultShape = new RigidBodyTemplate(20, 3907.8407737525167f, geometry, coefficients); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(10, 70); Vector2D[] leftWingvertecies = new Vector2D[] { new Vector2D(25, 20), new Vector2D(-30, 20), new Vector2D(-40, -50), new Vector2D(-5, -50) }; Vector2D[] RightWingvertecies = new Vector2D[] { new Vector2D(-5, 50), new Vector2D(-40, 50), new Vector2D(-30, -20), new Vector2D(25, -20) }; goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, -30)), leftWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, 30)), RightWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-35, 75)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-35, -75)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(20, 0)), Polygon2D.FromRectangle(20, 120))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(90, 0)), Polygon2D.FromNumberofSidesAndRadius(5, 25))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 3923.7657051329197f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(20, 70); Vector2D[] mainhullp = Polygon2D.FromRectangle(30, 140); Vector2D[] subhullp = Polygon2D.FromRectangle(40, 20); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(-35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(-35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-50, 35)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-50, -35)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(95, 0)), Polygon2D.FromNumberofSidesAndRadius(4, 25))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(15f, 0)), mainhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(30, 0)), Polygon2D.FromRectangle(80, 50))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(120, 0)), Polygon2D.FromRectangle(50, 50))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(18, 4077.711f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] mainhullvertecies = new Vector2D[] { new Vector2D(40, 0), //new Vector2D(20,10), //new Vector2D(20,15), new Vector2D(-8, 20), new Vector2D(-8, -20), //new Vector2D(20,-15), //new Vector2D(20,-10) }; Vector2D[] leftWingvertecies = new Vector2D[] { new Vector2D(10, 20), new Vector2D(-30, 10), new Vector2D(0, -50), new Vector2D(40, -80) }; int length = leftWingvertecies.Length; Vector2D[] RightWingvertecies = new Vector2D[] { new Vector2D(40, 80), new Vector2D(0, 50), new Vector2D(-30, -10), new Vector2D(10, -20) }; goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, -20)), leftWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(-10, 20)), RightWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(30, 0)), Polygon2D.FromRectangle(20, 120))); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(80, 0)), mainhullvertecies)); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(11, 1129.1553811562187f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; IGeometry2D mainhull = new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(10, 120)); IGeometry2D sphereone = new Polygon2D(new ALVector2D(0, new Vector2D(-60, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 25)); IGeometry2D spheretwo = new Polygon2D(new ALVector2D(0, new Vector2D(60, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 25)); IGeometry2D subsphereone = new Polygon2D(new ALVector2D(0, new Vector2D(0, 30)), Polygon2D.FromNumberofSidesAndRadius(10, 10)); IGeometry2D subspheretwo = new Polygon2D(new ALVector2D(0, new Vector2D(0, -30)), Polygon2D.FromNumberofSidesAndRadius(10, 10)); DefaultShape = new RigidBodyTemplate( 8, 2635.9963064342355f, new IGeometry2D[] { sphereone, spheretwo, subsphereone, subspheretwo, mainhull }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients, DefaultCoefficients, DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
protected override RigidBodyTemplate GetShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] pods = Polygon2D.FromRectangle(20, 70); Vector2D[] mainhullp = Polygon2D.FromRectangle(30, 150); Vector2D[] subhullp = Polygon2D.FromRectangle(40, 20); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(-35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI + .7f, new Vector2D(35, 22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(-35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI - .7f, new Vector2D(35, -22)), subhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(40, 40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(40, -40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-40, 40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-40, -40)), pods)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(20, 0)), mainhullp)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(120, 0)), Polygon2D.FromNumberofSidesAndRadius(10, 35))); coes.Add(DefaultCoefficients); RigidBodyTemplate DefaultShape = new RigidBodyTemplate(18, 3923.7657051329197f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); return(DefaultShape); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; IGeometry2D mainhull = new Polygon2D(new ALVector2D(0, new Vector2D(35, 0)), Polygon2D.FromRectangle(50, 20)); IGeometry2D engine = new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 40)); DefaultShape = new RigidBodyTemplate(18, 1239.4170508254688f, new IGeometry2D[] { mainhull, engine, }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients }); DefaultShape.BalanceBody(); ////DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; IGeometry2D mainhull = new Polygon2D(new ALVector2D(0, new Vector2D(40, 0)), Polygon2D.FromRectangle(10, 50)); IGeometry2D engine = new Circle2D(20, new Vector2D(0, 0)); DefaultShape = new RigidBodyTemplate(2, 1935.8061672698966f, new IGeometry2D[] { engine, mainhull }, new Coefficients[] { DefaultCoefficients, DefaultCoefficients }); //DefaultShape.BalanceBody(); //DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> goes = new List <IGeometry2D>(); List <Coefficients> coes = new List <Coefficients>(); Vector2D[] leftWingvertecies = new Vector2D[] { new Vector2D(20, -10), new Vector2D(5, 5), new Vector2D(-10, 5), new Vector2D(20, -30) }; int length = leftWingvertecies.Length; Vector2D[] RightWingvertecies = new Vector2D[] { new Vector2D(20, 10), new Vector2D(20, 30), new Vector2D(-10, -5), new Vector2D(5, -5) }; goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(15, -5)), leftWingvertecies)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(15, 5)), RightWingvertecies)); coes.Add(DefaultCoefficients); Vector2D[] RightWingvertecies2 = (Vector2D[])RightWingvertecies.Clone(); Vector2D[] leftWingvertecies2 = (Vector2D[])leftWingvertecies.Clone(); for (int pos = RightWingvertecies2.Length - 1; pos > -1; --pos) { RightWingvertecies2[pos] *= .7f; } for (int pos = leftWingvertecies2.Length - 1; pos > -1; --pos) { leftWingvertecies2[pos] *= .7f; } goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-15, 5)), leftWingvertecies2)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-15, -5)), RightWingvertecies2)); coes.Add(DefaultCoefficients); Vector2D[] RightWingvertecies3 = new Vector2D[] { new Vector2D(5, 5), new Vector2D(0, 7), new Vector2D(-15, 7), new Vector2D(-20, 5), new Vector2D(-10, -40), new Vector2D(0, -40) }; Vector2D[] leftWingvertecies3 = new Vector2D[] { new Vector2D(0, 40), new Vector2D(-10, 40), new Vector2D(-20, -5), new Vector2D(-15, -7), new Vector2D(0, -7), new Vector2D(5, -5) }; goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-8, 40)), leftWingvertecies3)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(MathHelper.PI, new Vector2D(-8, -40)), RightWingvertecies3)); coes.Add(DefaultCoefficients); goes.Add(new Polygon2D(new ALVector2D(0, new Vector2D(0, 0)), Polygon2D.FromRectangle(7, 50))); coes.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(7, 809.028931f, goes.ToArray(), coes.ToArray()); DefaultShape.BalanceBody(); //DefaultShape.CalcInertiaMultiplier(.1f); }
static void InitShape() { DefaultShape = new RigidBodyTemplate(MassInertia.FromRectangle(.01f, 5, 10), new IGeometry2D[] { new Polygon2D(ALVector2D.Zero, Polygon2D.FromRectangle(5, 10)) }, new Coefficients[] { TimeWarp.Coefficients }); }
static void InitShape() { Coefficients DefaultCoefficients = TimeWarp.Coefficients; List <IGeometry2D> geometries = new List <IGeometry2D>(); List <Coefficients> coefficients = new List <Coefficients>(); float da = MathHelper.PI * 2 / 5; float podlength = 50; for (float angle = 0; angle < MathHelper.PI * 2; angle += da) { Vector2D direction = Vector2D.Rotate(angle - MathHelper.PI, Vector2D.XAxis); if (angle == 0) { geometries.Add(new Polygon2D(new ALVector2D(angle - MathHelper.PI, direction * .3f * podlength), Polygon2D.FromRectangle(9, podlength * .6f))); geometries.Add(new Polygon2D(new ALVector2D(0, direction * podlength * .6f), Polygon2D.FromNumberofSidesAndRadius(8, 10))); } else { geometries.Add(new Polygon2D(new ALVector2D(angle - MathHelper.PI, direction * .5f * podlength), Polygon2D.FromRectangle(9, podlength))); geometries.Add(new Polygon2D(new ALVector2D(0, direction * podlength), Polygon2D.FromNumberofSidesAndRadius(8, 10))); } coefficients.Add(DefaultCoefficients); coefficients.Add(DefaultCoefficients); } geometries.Add(new Polygon2D(ALVector2D.Zero, Polygon2D.FromNumberofSidesAndRadius(10, 15))); coefficients.Add(DefaultCoefficients); DefaultShape = new RigidBodyTemplate(16, 1569.670392957858f, geometries.ToArray(), coefficients.ToArray()); DefaultShape.BalanceBody(); // ////DefaultShape.CalcInertiaMultiplier(.1f); }