public void SetUp() { _pokerTable = new PokerTable(); _dealer = _pokerTable.Dealer; _player1 = new Player("Player1"); _pokerTable.AddPlayer(_player1); _player2 = new Player("Player2"); _pokerTable.AddPlayer(_player2); }
public void SetUp() { _dealer = new Dealer(); _pokerTable = new PokerTable(_dealer, new TexasHoldemEngine()); _player1 = new Player("Player1"); _pokerTable.AddPlayer(_player1); _player2 = new Player("Player2"); _pokerTable.AddPlayer(_player2); }
static void Main() { Dealer dealer = new Dealer(); PokerTable table = new PokerTable(dealer, new TexasHoldemEngine()); Player me = new Player("Eric"); table.AddPlayer(me); for (int i = 0; i < 5; i++) { dealer.GiveCardToPlayer(me); dealer.GiveCardToPlayer(me); dealer.GiveCardToBoard(table.Board, 5); System.Console.WriteLine("PLAYER"); foreach (var card in me.Cards) { System.Console.WriteLine("{0} {1}", card, card.Color); } System.Console.WriteLine("BOARD"); foreach (var card in table.Board.Cards) { System.Console.WriteLine("{0} {1}", card, card.Color); } System.Console.WriteLine("RESULTAT"); var hand = table.HandOfPlayer(me); System.Console.WriteLine("Main ====> {0}", hand); foreach (var card in hand.SelectedCards) { System.Console.WriteLine("{0} {1}", card, card.Color); } System.Console.WriteLine("----------------------------------"); dealer.InitializeCardPack(table.Players, table.Board); } System.Console.ReadKey(); }