void CheckHP(PlayerStatsChangedSignal signal) { if (signal.stats.currentHealth <= 100) { HPBar.fillAmount = signal.stats.currentHealth / 100f; } else { HPBar.fillAmount = 1f; } }
private void SetStatsText(PlayerStatsChangedSignal signal) { _currentHP.text = signal.stats.currentHealth.ToString(); _currentDamage.text = signal.stats.damage.ToString(); _currentDefense.text = signal.stats.defense.ToString(); }