Пример #1
0
    void Mate()
    {
        GameObject psmObj = GameObject.Find("Universe/PlayerSettingsManager");

        if (psmObj != null)
        {
            playerSettingsManager = psmObj.GetComponent <PlayerSettingsManager>();
        }
    }
Пример #2
0
    static void BuildAndroid()
    {
        string targetPath = "/tmp/build/uBot.apk";

        PlayerSettings.Android.keystorePass = "******";
        PlayerSettings.Android.keyaliasPass = "******";
        PlayerSettingsManager.AssignPlayerSettingsForAndroid();
        //PlayerSettingsManager.Ass

        BuildPipeline.BuildPlayer(scenes, targetPath, BuildTarget.Android, BuildOptions.None);
    }
Пример #3
0
 // Use this for initialization
 void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
     _rand = new Random();
     DontDestroyOnLoad(gameObject);
     LoadPlayerSettings();
 }
Пример #4
0
    private void Awake()
    {
        if (INSTANCE == null)
        {
            INSTANCE = this;

            for (int i = 0; i < playersContainers.Length; i++)
            {
                playersContainers[i].SetPlayerId(i);
            }
        }
        else
        {
            Destroy(this);
        }
    }