Пример #1
0
    private void Animate()
    {
        //Debug.Log("____");

        bool isWalking     = animator.GetBool(isWalkingHash);
        bool isJumping     = animator.GetBool(isJumpingHash);
        bool isRunningBack = animator.GetBool(isRunningBackHash);
        bool isRunning     = animator.GetBool(isRunningHash);
        bool isLeft        = animator.GetBool(isLeftHash);
        bool isRight       = animator.GetBool(isRightHash);
        bool isCrouched    = animator.GetBool(isCrouchedHash);
        bool isClimbing    = animator.GetBool(isClimbingHash);

        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        //Debug.Log("Initial isCrouched:"+crouching);
        // Debug.Log(climbing + " XDDD " + Input.GetKeyDown(KeyCode.W));

        if (climbing && (Input.GetButton("Ladder") || PoseParser.GETGestureAsString().CompareTo("L") == 0))
        {
            animator.SetBool(isClimbingHash, true);
        }
        else
        {
            animator.SetBool(isClimbingHash, false);
        }

        if (!isWalking && (z > 0.02f || PoseParser.GETGestureAsString().CompareTo("F") == 0))
        {
            if (Input.GetKey(KeyCode.LeftShift) || PoseParser.GETGestureAsString().CompareTo("F") == 0)
            {
                //Debug.Log("running");
                animator.SetBool(isRunningHash, true);
                player.setSpeed(runningSpeed);
            }

            else if (!crouching)
            {
                //Debug.Log("walking");
                animator.SetBool(isWalkingHash, true);
                player.setSpeed(walkingSpeed);
            }
        }
        if (!isRunningBack && z < -0.02f)
        {
            animator.SetBool(isRunningBackHash, true);
        }
        if (z <= 0.02f && z >= -0.02f && PoseParser.GETGestureAsString().CompareTo("F") != 0)
        {
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, false);
            animator.SetBool(isRunningBackHash, false);
        }
        if ((!isRight && x > 0.02f) || (!isRight && PoseParser.GETGestureAsString().CompareTo("I") == 0))
        {
            animator.SetBool(isRightHash, true);
        }
        if (x <= 0.02f && x >= -0.02f && PoseParser.GETGestureAsString().CompareTo("I") != 0 && PoseParser.GETGestureAsString().CompareTo("O") != 0)
        {
            animator.SetBool(isLeftHash, false);
            animator.SetBool(isRightHash, false);
        }
        if ((!isLeft && x < -0.02f) || (!isLeft && PoseParser.GETGestureAsString().CompareTo("O") == 0))
        {
            animator.SetBool(isLeftHash, true);
        }

        // if ((Input.GetKeyDown(KeyCode.LeftShift) || PoseParser.GETGestureAsString().CompareTo("F") == 0) && isCrouched) {
        //     animator.SetBool(isCrouchedHash, false);
        // }

        if (Input.GetKeyDown(KeyCode.LeftShift) && (isWalking || z > 0.02f))
        {
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isCrouchedHash, false);
            animator.SetBool(isRunningHash, true);
            player.setSpeed(runningSpeed);
        }
        else if (Input.GetKeyUp(KeyCode.LeftShift) && isRunning)
        {
            animator.SetBool(isWalkingHash, true);
            animator.SetBool(isRunningHash, false);
            player.setSpeed(walkingSpeed);
        }
        // } else if(PoseParser.GETGestureAsString().CompareTo("N")==0 && isRunning){
        //     animator.SetBool(isWalkingHash, false);
        //     animator.SetBool(isRunningHash, false);
        //     player.setSpeed(walkingSpeed);
        // }

        // if (Input.GetKeyDown(KeyCode.LeftControl) && !isCrouched && !isRunning) {
        //     animator.SetBool(isCrouchedHash, true);
        // } else if (Input.GetKeyDown(KeyCode.LeftControl) && isCrouched) {
        //     animator.SetBool(isCrouchedHash, false);
        // }

        if ((Input.GetButtonDown("Jump") || !isGrounded) && !climbing)
        {
            animator.SetBool(isJumpingHash, true);
            // animator.SetBool(isRunningHash, false);
        }
        else if (isGrounded)
        {
            animator.SetBool(isJumpingHash, false);
        }

        if ((Input.GetKeyDown(KeyCode.LeftControl) || PoseParser.GETGestureAsString().CompareTo("C") == 0) && !crouching && !isRunning)
        {
            crouching = true;
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, false);
            animator.SetBool(isCrouchedHash, true);
        }
        else if ((Input.GetKeyDown(KeyCode.LeftControl) || PoseParser.GETGestureAsString().CompareTo("N") == 0) && crouching)
        {
            crouching = false;
            // Debug.Log("uncrouch");
            animator.SetBool(isCrouchedHash, false);
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, false);
        }

        if (z >= 0.02f && crouching)
        {
            animator.SetBool(isCrouchedHash, true);
            animator.SetBool(isWalkingHash, true);
            animator.SetBool(isRunningHash, false);
        }
        else if ((z <= 0.02f && z >= -0.02f) && crouching)
        {
            animator.SetBool(isCrouchedHash, true);
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, false);
        }
    }
Пример #2
0
    private void Animate()
    {
        bool isWalking     = animator.GetBool(isWalkingHash);
        bool isJumping     = animator.GetBool(isJumpingHash);
        bool isRunningBack = animator.GetBool(isRunningBackHash);
        bool isRunning     = animator.GetBool(isRunningHash);
        bool isLeft        = animator.GetBool(isLeftHash);
        bool isRight       = animator.GetBool(isRightHash);
        bool isCrouched    = animator.GetBool(isCrouchedHash);
        bool isClimbing    = animator.GetBool(isClimbingHash);

        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        // Debug.Log(climbing + " XDDD " + Input.GetKeyDown(KeyCode.W));

        Debug.Log(climbing);

        if (climbing && Input.GetKey(KeyCode.W))
        {
            animator.SetBool(isClimbingHash, true);
        }
        else
        {
            animator.SetBool(isClimbingHash, false);
        }

        if (!isWalking && z > 0.02f)
        {
            if (Input.GetKey(KeyCode.LeftShift))
            {
                animator.SetBool(isRunningHash, true);
                player.setSpeed(runningSpeed);
            }

            else
            {
                animator.SetBool(isWalkingHash, true);
                player.setSpeed(walkingSpeed);
            }
        }
        if (!isRunningBack && z < -0.02f)
        {
            animator.SetBool(isRunningBackHash, true);
        }
        if (z <= 0.02f && z >= -0.02f)
        {
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, false);
            animator.SetBool(isRunningBackHash, false);
        }
        if (!isRight && x > 0.02f)
        {
            animator.SetBool(isRightHash, true);
        }
        if (x <= 0.02f && x >= -0.02f)
        {
            animator.SetBool(isLeftHash, false);
            animator.SetBool(isRightHash, false);
        }
        if (!isLeft && x < -0.02f)
        {
            animator.SetBool(isLeftHash, true);
        }

        if (Input.GetKeyDown(KeyCode.LeftShift) && (isWalking || z > 0.02f))
        {
            animator.SetBool(isWalkingHash, false);
            animator.SetBool(isRunningHash, true);
            player.setSpeed(runningSpeed);
        }
        else if (Input.GetKeyUp(KeyCode.LeftShift) && isRunning)
        {
            animator.SetBool(isWalkingHash, true);
            animator.SetBool(isRunningHash, false);
            player.setSpeed(walkingSpeed);
        }

        if (Input.GetButtonDown("Jump") || !isGrounded)
        {
            animator.SetBool(isJumpingHash, true);
            // animator.SetBool(isRunningHash, false);
        }
        else if (isGrounded)
        {
            animator.SetBool(isJumpingHash, false);
        }

        if (Input.GetKeyDown(KeyCode.LeftControl) && !isCrouched)
        {
            animator.SetBool(isCrouchedHash, true);
        }
        else if (Input.GetKeyUp(KeyCode.LeftControl) && isCrouched)
        {
            animator.SetBool(isCrouchedHash, false);
        }
    }