//Player requesting a new ID
        private void OnNeedID(MessageCmdData data)
        {
            Debug.Log("NEED ID!");
            int ID = PlayerIDManager.NewPlayer(this);
            myInfo = PlayerIDManager.playerInfos[PlayerIDManager.playerInfos.Count - 1];
            Debug.Log(m_color);
            myInfo.color = m_color;
            myInfo.id = PlayerIDManager.SessionID.ToString() + "|" + ID.ToString();
            //myInfo.copterSlot = getFreeCopterSlot();
            m_netPlayer.SendCmd("assignID", new MessageAssignID(myInfo.id));

            //m_netPlayer.SendCmd("restoreColor", new MessageRestoreColor(myInfo.color));
            //m_netPlayer.SendCmd("score", new MessageScored(0));
        }
        void Start()
        {
            myInfo = null;
            //m_position = gameObject.transform.localPosition;
            m_color = new Color(0.0f, 1.0f, 0.0f);

            if (AllCopters == null)
            {
            Transform copterContainer = GameObject.Find("_ALL_COPTERS").transform;
            AllCopters = new GameObject[copterContainer.childCount];

            for (int i = 0; i < AllCopters.Length; i++)
            {
                AllCopters[i] = copterContainer.GetChild(i).gameObject;
            }

            idToCopterSlotMap = new Dictionary<string, int>();

            }
        }
        //Player checking an existing ID (from a cookie)
        private void OnCheckID(MessageCheckID data)
        {
            Debug.Log("CHECK ID " + data.id);
            if (PlayerIDManager.checkID(data.id))// if their ID was already good, we can assume(?) they have a copter assignment
            {
            //the phone had the correct ID, we're cool.
            //Get the appropriate player info
            Debug.Log("ID is valid");
            string[] sSplit = data.id.Split('|');
            int pID = int.Parse(sSplit[1]);
            myInfo = PlayerIDManager.playerInfos[pID];
            myInfo.id = data.id;
            //m_netPlayer.SendCmd("score", new MessageScored(myInfo.score));

            //remind of character, and player number
            m_netPlayer.SendCmd(new MessageCharacter(Copter.getFruitNameByIndex(this.myCopter.copterNumber), this.isHorizontalController));
            m_netPlayer.SendCmd("assignID", new MessageAssignID(myInfo.id));

            }
            else
            {
            Debug.Log("ID is invalid, sending a new one...");
            OnNeedID(null);
            }
        }