public void CheckDeath() { if (health <= 0) { health = 0; isAlive = false; healthText.text = "Dead"; victoryScreen.SetActive(true); PlayerPrefs.SetFloat(bossName, 1); player.CheckPlayerLevel(expReward); PlayerGoldController.AddGold(goldReward); } }
public void AdReward() { PlayerGoldController.AddGold(5); SceneManager.LoadScene("ShopScene"); }