Пример #1
0
        public static async ETTask <GameObject> CreateCharacterModelBySetting(PlayerCharSetting setting, int layer)
        {
            GameObject go = await CreateCharacterModel(setting.CharacterId);

            if (go == null)
            {
                return(null);
            }
            CharacterConfig config = null;

            //TODO:Wade 新角色
            if (go.GetComponent <AvatarModelCollector>() != null && Define.OpenNewModel)
            {
                config = GetCharacterConfig(setting.CharacterId);
                var initModel = go.GetComponent <AvatarModelCollector>();
                initModel.SetModel(config.Icon);
            }
            //腳踏車
            config = GetAppearanceConfig(setting.BicycleId, (int)ConfigType.Bicycle);
            ChangeCharAppearance(go, config, setting.CharacterId);
            //身體
            config = GetAppearanceConfig(setting.BodyId, (int)ConfigType.Body);
            ChangeCharAppearance(go, config, setting.CharacterId);
            //光輪
            config = GetAppearanceConfig(setting.DecorationId, (int)ConfigType.LightWheel);
            ChangeCharAppearance(go, config, setting.CharacterId);
            //獎牌
            config = GetAppearanceConfig(setting.MedalId, (int)ConfigType.Medal);
            ChangeCharAppearance(go, config, setting.CharacterId);
            //裝飾
            //config = GetAppearanceConfig(setting.DecorationId, (int)ConfigType.Decoration);
            //ChangeCharAppearance(go, config);
            SetLayer(go, layer);
            return(go);
        }
Пример #2
0
 public static void Reset(this PlayerCharSetting setting)
 {
     setting.CharacterId  = INVALID;
     setting.BicycleId    = INVALID;
     setting.BodyId       = INVALID;
     setting.DecorationId = INVALID;
     setting.MedalId      = INVALID;
 }
Пример #3
0
        public static void ChangeLoungeSettingByConfigId(long id, ref PlayerCharSetting setting)
        {
            if (setting == null)
            {
                setting = new PlayerCharSetting();
            }
            CharacterConfig config = GetAppearanceConfig(id);

            switch ((ConfigType)config.Type)
            {
            case ConfigType.Bicycle:
            {
                setting.BicycleId = config.Id;
                break;
            }

            case ConfigType.Body:
            {
                setting.BodyId = config.Id;
                break;
            }

            case ConfigType.LightWheel:
            {
                setting.DecorationId = config.Id;
                break;
            }

            case ConfigType.Medal:
            {
                setting.MedalId = config.Id;
                break;
            }

            //case ConfigType.Decoration:
            //    {
            //        setting.DecorationId = config.Id;
            //        break;
            //    }
            default:
            {
                Log.Info($"Doesnt exist 'LoungeUtility.ConfigType' type");
                break;
            }
            }
        }