public PlayerAI(GameDTO gameObj) { prevTurnDetails = new List <TurnDetail>(); aiLogics = new PlayerAILogics(); list = new List <AIBuySellDetails>(); initiateCalculation(gameObj); }
public void Dispose() { if (aiLogics != null) { aiLogics.Dispose(); aiLogics = null; } game = null; timer.Dispose(); timer = null; player = null; prevTurnDetails = null; ownStocks = null; list = null; }