Пример #1
0
 // Use this for initialization
 void Start()
 {
     player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
    // Use this for initialization
    void Start()
    {
        CameraPosition = GameObject.Find("P2 Camera").GetComponent<Camera>().transform.localRotation;
        PlayerPosition = gameObject.transform.localEulerAngles;

        _camera = GameObject.Find("P2 Camera");
        _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
    }
    // Use this for initialization
    void Start()
    {
        CameraPosition = GameObject.Find("P2 Camera").GetComponent <Camera>().transform.localRotation;
        PlayerPosition = gameObject.transform.localEulerAngles;

        _camera             = GameObject.Find("P2 Camera");
        _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
 }
    // Use this for initialization
    void Start()
    {
        _startPosition = transform.position;
        //_animator = this.GetComponentInChildren<Animator>();
        _animatorList = GetComponentsInChildren <Animator>();

        _bodyPlayer2         = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer2;
        _confirmScript       = GameObject.FindObjectOfType <ConfirmScript>();
        _p2LevelScript       = GameObject.FindObjectOfType <Player2LevelScript>();
        _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent <AudioSource>();
    }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType <ConfirmScript>())
     {
         _p1Score       = GameObject.FindObjectOfType <ConfirmScript>().SavedP1Score;
         _p2Score       = GameObject.FindObjectOfType <ConfirmScript>().SavedP2Score;
         _levelScript   = GameObject.FindObjectOfType <Player1LevelScript>();
         _levelp2Script = GameObject.FindObjectOfType <Player2LevelScript>();
         _finishScript  = GameObject.FindObjectOfType <Finish>();
         _pauseScript   = GameObject.FindObjectOfType <PauseScript>();
         _confirmScript = GameObject.FindObjectOfType <ConfirmScript>();
         _p1Text        = GameObject.Find("P1 Text");
         _p2Text        = GameObject.Find("P2 Text");
     }
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType <ConfirmScript>().Round;
     }
     _player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     _powerupScriptP1    = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _scoreScript        = GameObject.FindObjectOfType <ScoreScript>();
     _hittingWall        = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     _player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     _powerUpScriptP2    = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
 }
Пример #8
0
 // Use this for initialization
 void Start()
 {
     _confirmScript      = GameObject.FindObjectOfType <ConfirmScript>();
     _finishP1           = GameObject.Find("FinishP1");
     _dnfP1              = GameObject.Find("dnfP1");
     _finishP2           = GameObject.Find("FinishP2");
     _dnfp2              = GameObject.Find("dnfP2");
     _winnaarP2          = GameObject.Find("WinnaarP2");
     _winnaarP1          = GameObject.Find("WinnaarP1");
     _scoreScript        = GameObject.FindObjectOfType <ScoreScript>();
     _musicScript        = GameObject.FindObjectOfType <MusicScript>();
     _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
     _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
     _player1MoveScript  = GameObject.FindObjectOfType <Player1MoveScript>();
     _player2MoveScript  = GameObject.FindObjectOfType <Player2MoveScript>();
     _raceEnd            = GameObject.FindGameObjectWithTag("RaceEnd");
 }
Пример #9
0
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _finishP1 = GameObject.Find("FinishP1");
     _dnfP1 = GameObject.Find("dnfP1");
     _finishP2 = GameObject.Find("FinishP2");
     _dnfp2 = GameObject.Find("dnfP2");
     _winnaarP2 = GameObject.Find("WinnaarP2");
     _winnaarP1 = GameObject.Find("WinnaarP1");
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _musicScript = GameObject.FindObjectOfType<MusicScript>();
     _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd");
 }
Пример #10
0
    // Use this for initialization
    void Start()
    {
        _red = (Texture2D)Resources.Load("MinimapColor/player_red");
        _blue = (Texture2D)Resources.Load("MinimapColor/player_blue");
        _orange = (Texture2D)Resources.Load("MinimapColor/player_orange");
        _green = (Texture2D)Resources.Load("MinimapColor/player_green");

        Sprite red = Sprite.Create(_red,new Rect(0,0,_red.width,_red.height),new Vector2(0.5f,0.5f));
        Sprite blue = Sprite.Create(_blue, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));
        Sprite orange = Sprite.Create(_orange, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));
        Sprite green = Sprite.Create(_green, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));

        int choiceP1 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer1;
        switch (choiceP1)
        {
            case 0:
                GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = green;
                break;
            case 1:
                GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = red;
                break;
            case 2:
                GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = blue;
                break;
            case 3:
                GameObject.Find("Player1MinimapIcon").GetComponent<Image>().sprite = orange;
                break;
            default:
                break;
        }
        int choiceP2 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer2;
        switch (choiceP2)
        {
            case 0:
                GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = green;

                break;
            case 1:
                GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = red;

                break;
            case 2:
                GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = blue;

                break;
            case 3:
                GameObject.Find("Player2MinimapIcon").GetComponent<Image>().sprite = orange;

                break;
            default:
                break;
        }

        _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
        _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
        _player1Minimap = GameObject.Find("Player1MinimapIcon");
        _player2Minimap = GameObject.Find("Player2MinimapIcon");
    }
Пример #11
0
    // Use this for initialization
    void Start()
    {
        _red    = (Texture2D)Resources.Load("MinimapColor/player_red");
        _blue   = (Texture2D)Resources.Load("MinimapColor/player_blue");
        _orange = (Texture2D)Resources.Load("MinimapColor/player_orange");
        _green  = (Texture2D)Resources.Load("MinimapColor/player_green");

        Sprite red    = Sprite.Create(_red, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));
        Sprite blue   = Sprite.Create(_blue, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));
        Sprite orange = Sprite.Create(_orange, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));
        Sprite green  = Sprite.Create(_green, new Rect(0, 0, _red.width, _red.height), new Vector2(0.5f, 0.5f));


        int choiceP1 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer1;

        switch (choiceP1)
        {
        case 0:
            GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = green;
            break;

        case 1:
            GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = red;
            break;

        case 2:
            GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = blue;
            break;

        case 3:
            GameObject.Find("Player1MinimapIcon").GetComponent <Image>().sprite = orange;
            break;

        default:
            break;
        }
        int choiceP2 = GameObject.FindObjectOfType <ConfirmScript>().bodyPlayer2;

        switch (choiceP2)
        {
        case 0:
            GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = green;

            break;

        case 1:
            GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = red;

            break;

        case 2:
            GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = blue;

            break;

        case 3:
            GameObject.Find("Player2MinimapIcon").GetComponent <Image>().sprite = orange;

            break;

        default:
            break;
        }

        _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>();
        _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>();
        _player1Minimap     = GameObject.Find("Player1MinimapIcon");
        _player2Minimap     = GameObject.Find("Player2MinimapIcon");
    }
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false)
     {
         round = GameObject.FindObjectOfType<ConfirmScript>().Round;
     }
     _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>();
     _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _hittingWall = GameObject.Find("HittingWall");
     _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
     _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
 }
Пример #13
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.FindObjectOfType<ConfirmScript>())
     {
         _p1Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP1Score;
         _p2Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP2Score;
         _levelScript = GameObject.FindObjectOfType<Player1LevelScript>();
         _levelp2Script = GameObject.FindObjectOfType<Player2LevelScript>();
         _finishScript = GameObject.FindObjectOfType<Finish>();
         _pauseScript = GameObject.FindObjectOfType<PauseScript>();
         _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
         _p1Text = GameObject.Find("P1 Text");
         _p2Text = GameObject.Find("P2 Text");
     }
 }
    // Use this for initialization
    void Start()
    {
        _startPosition = transform.position;
        //_animator = this.GetComponentInChildren<Animator>();
        _animatorList = GetComponentsInChildren<Animator>();

        _bodyPlayer2 = GameObject.FindObjectOfType<ConfirmScript>().bodyPlayer2;
        _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
        _p2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>();
        _playerMovementAudio = GameObject.FindGameObjectWithTag("PlayerMovement").GetComponent<AudioSource>();
    }