private void CreatePlantsCard() { Vector3 position = plantCard.transform.position; if (PlantsService.plants.Length > 0) { plantCard.SetActive(true); } else { noPlantsCard.SetActive(true); } foreach (Plant plant in PlantsService.plants) { Debug.Log("Request Status: " + plant._request.status); position = new Vector3(position.x, position.y, position.z); GameObject card = (GameObject)Instantiate(plantCard, position, Quaternion.identity); card.transform.SetParent(GameObject.Find("List").transform, false); PlantCard plantCardScript = card.GetComponent <PlantCard>(); plantCardScript.UpdatePlantCard(plant); } plantCard.gameObject.SetActive(false); AlertsService.removeLoadingAlert(); }
//鼠标是否进入卡牌或者阳光的范围的逻辑计算 public bool enterCardOrSun(int x, int y) { //初始化鼠标坐标 map.MouseX = x; map.MouseY = y; //判断 for (int i = 0; i < map.Suns.Count; i++) { Sun sun = (Sun)map.Suns[i]; if (sun.isContact(x, y)) { return(true); } } for (int i = 0; i < map.Plantscards.Count; i++) { PlantCard pc = (PlantCard)map.Plantscards[i]; if (pc.isContact(x, y)) { //通知模型层应该绘制对植物的介绍 map.IsIntroduce = true; map.Pc = pc; return(true); } } map.IsIntroduce = false; return(false); }
private void AnimateIncomingCardDuringSwipe(PlantCard nextCard, double percentFromCenter) { // opacity fading in nextCard.MainImage.Opacity = LimitToRange(percentFromCenter * 1.5, 0, 1); // scaling in nextCard.MainImage.Scale = LimitToRange(percentFromCenter * 1.1, 0, 1); var offset = _plantImageTranslationY + (_movementFactor * (1 - (percentFromCenter * 1.1))); nextCard.MainImage.TranslationY = LimitToRange(offset, _plantImageTranslationY, _plantImageTranslationY + _movementFactor); }
//是否点击卡牌 public bool clickCard(int x, int y) { for (int i = 0; i < map.Plantscards.Count; i++) { PlantCard pc = (PlantCard)map.Plantscards[i]; if (pc.isClick(x, y)) { return(true); } } return(false); }
private void AnimateFrontCardDuringSwipe(PlantCard card, double percentFromCenter) { // Opacity of the front card during swipe MainCardView.CurrentView.Opacity = LimitToRange((1 - (percentFromCenter)) * 2, 0, 1); //Scaling on the main card during swipe card.MainImage.Scale = LimitToRange((1 - (percentFromCenter) * 1.5), 0, 1); // y offset of image during swipe card.MainImage.TranslationY = _plantImageTranslationY + (_movementFactor * percentFromCenter); // adjust opacity of image card.MainImage.Opacity = LimitToRange((1 - (percentFromCenter)) * 1.5, 0, 1); }
public override void Draw(Graphics g) { if (backgroundImage != null) { g.DrawImage(backgroundImage, -(int)(MyAPI.GamePanelX * 1.0), 0, 1400, 600); } for (int i = 0; i < plants.Count; i++) { Plant p = (Plant)plants[i]; p.Draw(g); } for (int i = 0; i < zombies.Count; i++) { Zombie zombie = (Zombie)zombies[i]; zombie.Draw(g); } for (int i = 0; i < cleaners.Count; i++) { Cleaner c = (Cleaner)cleaners[i]; c.Draw(g); } for (int i = 0; i < plantscards.Count; i++) { PlantCard pc = (PlantCard)plantscards[i]; pc.Draw(g); } for (int i = 0; i < bullets.Count; i++) { //Bullet b = (Bullet)bullets[i]; ((Bullet)bullets[i]).Draw(g); } for (int i = 0; i < suns.Count; i++) { Sun sun = (Sun)suns[i]; sun.Draw(g); } if (pb.IsAcitive != false) { pb.Draw(g); } if (shovel != null) { shovel.Draw(g); } if (sunBoard != null) { sunBoard.Draw(g); } if (noticeImage != null) { g.DrawImage(noticeImage, 900 / 2 - noticeImage.Width / 2 + 120, 600 / 2 - noticeImage.Height / 2, noticeImage.Width, noticeImage.Height); } //绘制介绍区域 //if (isIntroduce) //{ // showIntroduce(g); //} }
public void initCard(PlantCard pc) { cb.initCard(pc); }
public void addCard(PlantCard pc) { plantscards.Add(pc); pc.Map = this; }