Пример #1
0
    void OnPickup(PickupPackage pickup)
    {
        // Check if we can pick it up
        if(pickup.WhoCanPickUp != Sides.Any
        && pickup.WhoCanPickUp != GetComponent<Faction>().Side)
          return;

        // Passed tests, log it as current pickup
        CurrentPickup = pickup;

        // React to parameters of the pickup
        if (pickup.MessageText != "")
          Message(pickup.MessageText);
        if (pickup.AttachesImmediately)
          Attach();
    }
Пример #2
0
    public void Detach()
    {
        CurrentPickup.Body.transform.parent = null;
        CurrentPickup.Body.GetComponent<Rigidbody>().isKinematic = false;

        // Launch pickup
        CurrentPickup.Body.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * 10.0f;

        // Alignment
        CurrentPickup.Body.transform.forward = new Vector3(0, 0, 1);

        // Tell the pickup that it's free now
        CurrentPickup.Brain.SendMessage("OnDropping", SendMessageOptions.DontRequireReceiver);

        // Clear reference
        CurrentPickup = new PickupPackage();
    }
Пример #3
0
 // Tell the object that we're a pickup
 void OnTriggerEnter(Collider col)
 {
     var package = new PickupPackage(Body, gameObject, MessageText, AttachesImmediately, WhoCanPickUp);
     col.gameObject.SendMessage("OnPickup", package, SendMessageOptions.DontRequireReceiver);
 }
Пример #4
0
 void OnPickupExit()
 {
     CurrentPickup = new PickupPackage();
 }