// Start is called before the first frame update void Start() { CheckAssets(); Psm = GameManager.Instance.patientSymptomManager; Psm.OnNewPatient += OnNewPatientHander; Psm.OnSymptomsChanged += OnSymptomsChangedHandler; Init(); }
private void Awake() { if (Instance == null) { Instance = this; bookData = new Book(GameManager.Instance); patientSymptomManager = new PatientSymptomManager(); PatientsToGo = patientsTotal; } else { Destroy(this); } }