Patient CreatePatientAndAssignToBed(Bed b, string name, bool isMale) { Patient p = new Patient(name, isMale); p.AssignToBed(b); b.patient = p; BedController.Instance.AssignBedToBerth(b); totalPatients++; p.pulseRate = UnityEngine.Random.Range(70, 90); p.restingRate = p.pulseRate; PatientController.Instance.patients.Add(p); return(p); }