// Use this for initialization void Start() { found = new List<PageImageScript>(); imageScript = GetComponent<PageImageScript>(); imageScripts = Collectibles.Select(i => i.GetComponent<PageImageScript>()).ToArray(); foreach(var s in imageScripts) { s.FoundEvent += Img_FoundEvent; } }
// Use this for initialization void Start() { found = new List <PageImageScript>(); imageScript = GetComponent <PageImageScript>(); imageScripts = Collectibles.Select(i => i.GetComponent <PageImageScript>()).ToArray(); foreach (var s in imageScripts) { s.FoundEvent += Img_FoundEvent; } }
// Use this for initialization void Start() { cont = FPSPlayer.GetComponent <PlayerController>(); parts = GetComponent <ParticleSystem>(); targetScript = TargetImage.GetComponent <PageImageScript>(); nbscript = Notebook.GetComponent <NotebookScript>(); stateSpinning = Animator.StringToHash("Card.Spinning"); stateStopped = Animator.StringToHash("Card.Stopped"); statePutaway = Animator.StringToHash("Card.Putaway"); anim = GetComponentInChildren <Animator>(); beh = anim.GetBehaviour <StateEventBehaviour>(); beh.StateEntered += Beh_StateEntered; beh.StateExited += Beh_StateExited; // linkedScripts = LinkedCards.Select(i => i.GetComponent<CardScript>()).ToArray(); }
// Use this for initialization void Start() { cont = FPSPlayer.GetComponent<PlayerController>(); parts = GetComponent<ParticleSystem>(); targetScript = TargetImage.GetComponent<PageImageScript>(); nbscript = Notebook.GetComponent<NotebookScript>(); stateSpinning = Animator.StringToHash("Card.Spinning"); stateStopped = Animator.StringToHash("Card.Stopped"); statePutaway = Animator.StringToHash("Card.Putaway"); anim = GetComponentInChildren<Animator>(); beh = anim.GetBehaviour<StateEventBehaviour>(); beh.StateEntered += Beh_StateEntered; beh.StateExited += Beh_StateExited; // linkedScripts = LinkedCards.Select(i => i.GetComponent<CardScript>()).ToArray(); }