public void ResetProgressionCommunications(Player plr, Realms realm, VictoryPointProgress vpp, string forceT4) { _logger.Warn("F_CAMPAIGN_STATUS"); PacketOut Out = new PacketOut((byte)Opcodes.F_CAMPAIGN_STATUS, 159); Out.WriteHexStringBytes("0005006700CB00"); // 7 // Dwarfs vs Greenskins T1 Out.WriteByte(0); // 0 and ignored Out.WriteByte(100); // % Order lock Out.WriteByte(0); // % Dest lock // Dwarfs vs Greenskins T2 //BuildCaptureStatus(Out, WorldMgr.GetRegion(12, false), realm); Out.WriteByte(0); Out.WriteByte(50); Out.WriteByte(50); // Dwarfs vs Greenskins T3 //BuildCaptureStatus(Out, WorldMgr.GetRegion(10, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(100); // Dwarfs vs Greenskins T4 //BuildCaptureStatus(Out, WorldMgr.GetRegion(2, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); // Empire vs Chaos T1 //BuildCaptureStatus(Out, WorldMgr.GetRegion(8, false), realm); Out.WriteByte(0); Out.WriteByte(100); Out.WriteByte(0); // Empire vs Chaos T2 //BuildCaptureStatus(Out, WorldMgr.GetRegion(14, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(100); // Empire vs Chaos T3 // BuildCaptureStatus(Out, WorldMgr.GetRegion(6, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(100); // Empire vs Chaos T4 // BuildCaptureStatus(Out, WorldMgr.GetRegion(11, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); // High Elves vs Dark Elves T1 //BuildCaptureStatus(Out, WorldMgr.GetRegion(3, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); // High Elves vs Dark Elves T2 //BuildCaptureStatus(Out, WorldMgr.GetRegion(15, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); // High Elves vs Dark Elves T3 // BuildCaptureStatus(Out, WorldMgr.GetRegion(16, false), realm); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); // High Elves vs Dark Elves T4 //BuildCaptureStatus(Out, WorldMgr.GetRegion(4, false), realm); Out.WriteByte(0); Out.WriteByte(100); Out.WriteByte(100); Out.Fill(0, 83); if (string.IsNullOrEmpty(forceT4)) { Out.WriteByte(3); //dwarf fort Out.WriteByte((byte)1); // KV 0 contested, 1 order, 2 dest Out.WriteByte((byte)0); // TM Out.WriteByte((byte)2); // BC Out.WriteByte(3); //fort Out.WriteByte(3); //emp fort Out.WriteByte((byte)1); // reik Out.WriteByte((byte)0); // praag Out.WriteByte((byte)2); // cw Out.WriteByte(3); //fort Out.WriteByte(3); //elf fort Out.WriteByte((byte)1); // Eataine Out.WriteByte((byte)0); // DW Out.WriteByte((byte)2); // Caledor Out.WriteByte(3); //fort } else { Out.WriteByte(3); //dwarf fort Out.WriteByte(Convert.ToByte(forceT4[0].ToString())); // KV 0 contested, 1 order, 2 dest Out.WriteByte(Convert.ToByte(forceT4[1].ToString())); // TM Out.WriteByte(Convert.ToByte(forceT4[2].ToString())); // BC Out.WriteByte(3); //fort Out.WriteByte(3); //emp fort Out.WriteByte(Convert.ToByte(forceT4[3].ToString())); // reik Out.WriteByte(Convert.ToByte(forceT4[4].ToString())); // praag Out.WriteByte(Convert.ToByte(forceT4[5].ToString())); // cw Out.WriteByte(3); //fort Out.WriteByte(3); //elf fort Out.WriteByte(Convert.ToByte(forceT4[6].ToString())); // Eataine Out.WriteByte(Convert.ToByte(forceT4[7].ToString())); // DW Out.WriteByte(Convert.ToByte(forceT4[8].ToString())); // Caledor Out.WriteByte(3); //fort } Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(00); Out.Fill(0, 4); _logger.Debug("APOCCOMM:" + Out.ToString()); plr.SendPacket(Out); }