/// <summary>Stops service and fires OnStreamMonitorStopped event.</summary> public void StopService() { _streamMonitorTimer.Stop(); OnStreamMonitorEnded?.Invoke(this, new OnStreamMonitorEndedArgs { Channels = Channels, IdentifierType = IdentifierType, CheckIntervalSeconds = CheckIntervalSeconds }); }
/// <summary>Stops service and fires OnStreamMonitorStopped event.</summary> public void StopService() { _streamMonitorTimer.Stop(); OnStreamMonitorEnded?.Invoke(this, new OnStreamMonitorEndedArgs { ChannelIds = ChannelIds, Channels = _channelToId, CheckIntervalSeconds = CheckIntervalSeconds }); }
public UnityLiveStreamMonitor(ITwitchAPI api, int checkIntervalSeconds = 60, bool checkStatusOnStart = true, bool invokeEventsOnStart = false) : base(api, checkIntervalSeconds, checkStatusOnStart, invokeEventsOnStart) { ThreadDispatcher.EnsureCreated(); base.OnStreamOnline += ((object sender, OnStreamOnlineArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamOnline?.Invoke(sender, e)); }); base.OnStreamOffline += ((object sender, OnStreamOfflineArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamOffline?.Invoke(sender, e)); }); base.OnStreamUpdate += ((object sender, OnStreamUpdateArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamUpdate?.Invoke(sender, e)); }); base.OnStreamMonitorStarted += ((object sender, OnStreamMonitorStartedArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamMonitorStarted?.Invoke(sender, e)); }); base.OnStreamMonitorEnded += ((object sender, OnStreamMonitorEndedArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamMonitorEnded?.Invoke(sender, e)); }); base.OnStreamsSet += ((object sender, OnStreamsSetArgs e) => { ThreadDispatcher.Enqueue(() => OnStreamsSet?.Invoke(sender, e)); }); }
public UnityFollowerService(ITwitchAPI api, int checkIntervalSeconds = 60, bool checkStatusOnStart = true, bool invokeEventsOnStart = false) : base(api, checkIntervalSeconds, checkStatusOnStart, invokeEventsOnStart) { _threadDispatcher = new GameObject("ThreadDispatcher"); _threadDispatcher.AddComponent <ThreadDispatcher>(); UnityEngine.Object.DontDestroyOnLoad(_threadDispatcher); base.OnStreamOnline += ((object sender, OnStreamOnlineArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamOnline?.Invoke(sender, e)); }); base.OnStreamOffline += ((object sender, OnStreamOfflineArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamOffline?.Invoke(sender, e)); }); base.OnStreamUpdate += ((object sender, OnStreamUpdateArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamUpdate?.Invoke(sender, e)); }); base.OnStreamMonitorStarted += ((object sender, OnStreamMonitorStartedArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamMonitorStarted?.Invoke(sender, e)); }); base.OnStreamMonitorEnded += ((object sender, OnStreamMonitorEndedArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamMonitorEnded?.Invoke(sender, e)); }); base.OnStreamsSet += ((object sender, OnStreamsSetArgs e) => { ThreadDispatcher.Instance().Enqueue(() => OnStreamsSet?.Invoke(sender, e)); }); }