Пример #1
0
 /// <summary>
 /// Unregisters a Unity multithread handler for the Tango point cloud event.
 /// </summary>
 /// <param name="handler">Event handler to register.</param>
 internal static void UnregisterOnPointCloudMultithreadedAvailable(
     OnPointCloudMultithreadedAvailableEventHandler handler)
 {
     if (handler != null)
     {
         m_onPointCloudMultithreadedAvailable -= handler;
     }
 }
Пример #2
0
 /// <summary>
 /// Registers a Unity multithread handler for the Tango point cloud event.
 /// </summary>
 /// <param name="handler">Event handler to register.</param>
 internal void RegisterOnPointCloudMultithreadedAvailable(
     OnPointCloudMultithreadedAvailableEventHandler handler)
 {
     if (handler != null)
     {
         m_onPointCloudMultithreadedAvailable += handler;
     }
 }
Пример #3
0
        /// <summary>
        /// Stop getting Tango depth callbacks, clear all listeners.
        /// </summary>
        internal static void Reset()
        {
            // Avoid calling into tango_client_api before the correct library is loaded.
            if (m_onPointCloudAvailableCallback != null)
            {
                Tango.DepthProvider.ClearCallback();
            }

            m_onPointCloudAvailableCallback = null;
            m_isDirty                            = false;
            m_pointCloud                         = new TangoPointCloudData();
            m_pointCloud.m_points                = new float[Common.MAX_NUM_POINTS * 4];
            m_xyzPoints                          = new float[Common.MAX_NUM_POINTS * 3];
            m_maxNumReducedDepthPoints           = 0;
            m_onTangoDepthAvailable              = null;
            m_onTangoDepthMultithreadedAvailable = null;
            m_onPointCloudAvailable              = null;
            m_onPointCloudMultithreadedAvailable = null;
        }
Пример #4
0
 /// <summary>
 /// Unregisters a Unity multithread handler for the Tango point cloud event.
 /// </summary>
 /// <param name="handler">Event handler to register.</param>
 internal static void UnregisterOnPointCloudMultithreadedAvailable(
     OnPointCloudMultithreadedAvailableEventHandler handler)
 {
     if (handler != null)
     {
         m_onPointCloudMultithreadedAvailable -= handler;
     }
 }
Пример #5
0
        /// <summary>
        /// Stop getting Tango depth callbacks, clear all listeners.
        /// </summary>
        internal static void Reset()
        {
            // Avoid calling into tango_client_api before the correct library is loaded.
            if (m_onPointCloudAvailableCallback != null)
            {
                Tango.DepthProvider.ClearCallback();
            }

            m_onPointCloudAvailableCallback = null;
            m_isDirty = false;
            m_pointCloud = new TangoPointCloudData();
            m_pointCloud.m_points = new float[Common.MAX_NUM_POINTS * 4];
            m_xyzPoints = new float[Common.MAX_NUM_POINTS * 3];
            m_maxNumReducedDepthPoints = 0;
            m_onTangoDepthAvailable = null;
            m_onTangoDepthMultithreadedAvailable = null;
            m_onPointCloudAvailable = null;
            m_onPointCloudMultithreadedAvailable = null;
        }