Пример #1
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleHeal, 0, SpellEffectName.Heal));
 }
Пример #2
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 public override void Register()
 {
     OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(OnTargetSelect, 0, Targets.UnitSrcAreaAlly));
     OnEffectHitTarget.Add(new EffectHandler(HandleJump, 0, SpellEffectName.Dummy));
 }
Пример #3
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 public override void Register()
 {
     OnCheckCast.Add(new CheckCastHandler(CheckCast));
     OnEffectHitTarget.Add(new EffectHandler(AfterEffectHit, 0, SpellEffectName.Dummy));
 }
Пример #4
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleConeOfColdScript, 0, SpellEffectName.ApplyAura));
 }
Пример #5
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 public override void Register()
 {
     OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(OnTargetSelect, 1, Targets.UnitDestAreaAlly));
     OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, 1, SpellEffectName.Heal));
 }
Пример #6
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleDamage, 0, SpellEffectName.SchoolDamage));
     OnEffectHitTarget.Add(new EffectHandler(Suicide, 1, SpellEffectName.SchoolDamage));
 }
Пример #7
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
 }
Пример #8
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleForceCast, 0, SpellEffectName.ForceCast));
 }
Пример #9
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleStun, 0, SpellEffectName.Dummy));
     AfterCast.Add(new CastHandler(HandleAfterCast));
 }
Пример #10
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 public override void Register()
 {
     OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(SelectTarget, 0, Targets.UnitDestAreaEnemy));
     OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 0, SpellEffectName.ScriptEffect));
 }
Пример #11
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 public override void Register()
 {
     OnCheckCast.Add(new CheckCastHandler(CheckCast));
     OnEffectHitTarget.Add(new EffectHandler(HandleSpikes, 1, SpellEffectName.ApplyAura));
 }
Пример #12
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(ChangeDamage, 0, SpellEffectName.WeaponPercentDamage));
 }
Пример #13
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 public override void Register()
 {
     OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
     OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.ApplyAura));
 }
Пример #14
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.SchoolDamage));
 }
Пример #15
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 public override void Register()
 {
     OnCheckCast.Add(new CheckCastHandler(CheckClass));
     OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
 }
Пример #16
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 public override void Register()
 {
     OnCheckCast.Add(new CheckCastHandler(CheckCast));
     OnEffectHitTarget.Add(new EffectHandler(onEffectHit, 0, SpellEffectName.SchoolDamage));
 }
Пример #17
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleHeal, 1, SpellEffectName.WeaponPercentDamage));
     AfterCast.Add(new CastHandler(TriggerRecentlyUsedDeathStrike));
 }
Пример #18
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 public override void Register()
 {
     OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitDestAreaEnemy));
     OnEffectHitTarget.Add(new EffectHandler(HandleSpread, 1, SpellEffectName.SchoolDamage));
 }
Пример #19
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 1, SpellEffectName.ScriptEffect));
 }
Пример #20
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 public override void Register()
 {
     // add dummy effect spell handler to Polymorph visual
     OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
 }
Пример #21
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 public override void Register()
 {
     OnCheckCast.Add(new CheckCastHandler(DoCheckCast));
     OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
     OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 1, SpellEffectName.ScriptEffect));
 }
Пример #22
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 public override void Register()
 {
     OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 2, SpellEffectName.ForceDeselect));
 }