private void CreateObjectMovement()
        {
            if (ObjectMovementGameObject == null)
            {
                ObjectMovementGameObject = new GameObject();
                Object.DontDestroyOnLoad(ObjectMovementGameObject);
            }

            if (ObjectMovementController == null)
            {
                ObjectMovementController = ObjectMovementGameObject.AddComponent <ObjectMovementController>();
                ObjectMovementController.EnteringObjectDropper = true;
            }

            ObjectMovementGameObject.SetActive(true);
        }