/// <summary> /// Update method performs actions each frame. /// </summary> void Update() { if (buildMinimap) { buildMinimap = false; yUp = true; foreach (Transform child in mapObject.transform) { Transform miniChild = Instantiate(child, miniMapObject.transform); miniChild.gameObject.AddComponent <BoxCollider>(); } } if (manipulationModeCountdown >= 1) { manipulationModeCountdown--; if (manipulationModeCountdown == 0) { enterManipulate(); } } if (save) { save = false; ObjSaver.Save(SpatialMappingManager.Instance.GetMeshFilters(), saveStream); spatialMappingObject.SetActive(SpatialMappingActive); txt.text = "Spatial mapping saved to " + saveFileDisplayName; } if (load) { load = false; miniMapObject.transform.localScale = initialMiniMapScale; // empty map and mini map foreach (Transform child in mapObject.transform) { Destroy(child.gameObject); } foreach (Transform child in miniMapObject.transform) { Destroy(child.gameObject); } Material material = Resources.Load("defaultMat", typeof(Material)) as Material; ObjLoader.LoadOBJFile(loadFileDisplayName, material, loadStream, mapObject); buildMinimap = true; leaveManipulate(); enterModelOverlay(); rdd.enabled = false; txt.text = "Mesh \"" + loadFileDisplayName + "\" loaded."; } }