Пример #1
0
        private void DoWork()
        {
            m_mesher.ExpireFileCache();
            ODEPhysRepData nextRep;

            while (m_running)
            {
                workQueue.TryTake(out nextRep, -1);
                if (!m_running)
                {
                    return;
                }
                if (nextRep == null)
                {
                    continue;
                }
                if (m_scene.haveActor(nextRep.actor))
                {
                    switch (nextRep.comand)
                    {
                    case meshWorkerCmnds.changefull:
                    case meshWorkerCmnds.changeshapetype:
                    case meshWorkerCmnds.changesize:
                        GetMesh(nextRep);
                        if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
                        {
                            m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
                        }
                        break;

                    case meshWorkerCmnds.getmesh:
                        DoRepDataGetMesh(nextRep);
                        break;
                    }
                }
            }
        }
Пример #2
0
        private void DoWork(object rep)
        {
            ODEPhysRepData nextRep = rep as ODEPhysRepData;

            if (m_running && nextRep != null && m_scene.haveActor(nextRep.actor))
            {
                switch (nextRep.comand)
                {
                case meshWorkerCmnds.changefull:
                case meshWorkerCmnds.changeshapetype:
                case meshWorkerCmnds.changesize:
                    GetMesh(nextRep);
                    if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
                    {
                        m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
                    }
                    break;

                case meshWorkerCmnds.getmesh:
                    DoRepDataGetMesh(nextRep);
                    break;
                }
            }
        }
Пример #3
0
        public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
        {
            if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
            {
                PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
                return;
            }

            IntPtr geom = ((OdePrim)actor).prim_geom;

            Vector3    geopos  = SafeNativeMethods.GeomGetPositionOMV(geom);
            Quaternion geomOri = SafeNativeMethods.GeomGetQuaternionOMV(geom);

            //            Vector3 geopos = actor.Position;
            //            Quaternion geomOri = actor.Orientation;

            Quaternion geomInvOri = Quaternion.Conjugate(geomOri);

            Quaternion ori = Quaternion.Identity;

            Vector3 rayDir = geopos + offset - avCameraPosition;

            float raylen = rayDir.Length();

            if (raylen < 0.001f)
            {
                PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
                return;
            }
            float t = 1 / raylen;

            rayDir.X *= t;
            rayDir.Y *= t;
            rayDir.Z *= t;

            raylen += 30f; // focal point may be far
            List <ContactResult> rayResults;

            rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
            if (rayResults.Count == 0)
            {
                /* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
                 *              d.AABB aabb;
                 *              d.GeomGetAABB(geom, out aabb);
                 *              offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
                 *              ori = geomInvOri;
                 *              offset *= geomInvOri;
                 *              PhysicsSitResponse(1, actor.LocalID, offset, ori);
                 */
                PhysicsSitResponse(0, actor.LocalID, offset, ori);
                return;
            }

            int status = 1;

            offset = rayResults[0].Pos - geopos;

            SafeNativeMethods.GeomClassID geoclass = SafeNativeMethods.GeomGetClass(geom);

            if (geoclass == SafeNativeMethods.GeomClassID.SphereClass)
            {
                float r = SafeNativeMethods.GeomSphereGetRadius(geom);

                offset.Normalize();
                offset *= r;

                RotAroundZ(offset.X, offset.Y, ref ori);

                if (r < 0.4f)
                {
                    offset = new Vector3(0, 0, r);
                }
                else
                {
                    if (offset.Z < 0.4f)
                    {
                        t = offset.Z;
                        float rsq = r * r;

                        t         = 1.0f / (rsq - t * t);
                        offset.X *= t;
                        offset.Y *= t;
                        offset.Z  = 0.4f;
                        t         = rsq - 0.16f;
                        offset.X *= t;
                        offset.Y *= t;
                    }
                    else if (r > 0.8f && offset.Z > 0.8f * r)
                    {
                        status      = 3;
                        avOffset.X  = -avOffset.X;
                        avOffset.Z *= 1.6f;
                    }
                }

                offset += avOffset * ori;

                ori     = geomInvOri * ori;
                offset *= geomInvOri;

                PhysicsSitResponse(status, actor.LocalID, offset, ori);
                return;
            }

            Vector3 norm = rayResults[0].Normal;

            if (norm.Z < -0.4f)
            {
                PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
                return;
            }


            float SitNormX = -rayDir.X;
            float SitNormY = -rayDir.Y;

            Vector3 pivot = geopos + offset;

            float   edgeNormalX = norm.X;
            float   edgeNormalY = norm.Y;
            float   edgeDirX    = -rayDir.X;
            float   edgeDirY    = -rayDir.Y;
            Vector3 edgePos     = rayResults[0].Pos;
            float   edgeDist    = float.MaxValue;

            bool foundEdge = false;

            if (norm.Z < 0.5f)
            {
                float rayDist = 4.0f;

                for (int i = 0; i < 6; i++)
                {
                    pivot.X -= 0.01f * norm.X;
                    pivot.Y -= 0.01f * norm.Y;
                    pivot.Z -= 0.01f * norm.Z;

                    rayDir.X = -norm.X * norm.Z;
                    rayDir.Y = -norm.Y * norm.Z;
                    rayDir.Z = 1.0f - norm.Z * norm.Z;
                    rayDir.Normalize();

                    rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
                    if (rayResults.Count == 0)
                    {
                        break;
                    }

                    if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
                    {
                        rayDist -= rayResults[0].Depth;
                        if (rayDist < 0f)
                        {
                            break;
                        }

                        pivot       = rayResults[0].Pos;
                        norm        = rayResults[0].Normal;
                        edgeNormalX = norm.X;
                        edgeNormalY = norm.Y;
                        edgeDirX    = -rayDir.X;
                        edgeDirY    = -rayDir.Y;
                    }
                    else
                    {
                        foundEdge = true;
                        edgePos   = rayResults[0].Pos;
                        break;
                    }
                }

                if (!foundEdge)
                {
                    PhysicsSitResponse(0, actor.LocalID, offset, ori);
                    return;
                }
                avOffset.X *= 0.5f;
            }

            else if (norm.Z > 0.866f)
            {
                float toCamBaseX = avCameraPosition.X - pivot.X;
                float toCamBaseY = avCameraPosition.Y - pivot.Y;
                float toCamX     = toCamBaseX;
                float toCamY     = toCamBaseY;

                for (int j = 0; j < 4; j++)
                {
                    float rayDist     = 1.0f;
                    float curEdgeDist = 0.0f;

                    for (int i = 0; i < 3; i++)
                    {
                        pivot.Z -= 0.01f;
                        rayDir.X = toCamX;
                        rayDir.Y = toCamY;
                        rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
                        rayDir.Normalize();

                        rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
                        if (rayResults.Count == 0)
                        {
                            break;
                        }

                        curEdgeDist += rayResults[0].Depth;

                        if (rayResults[0].Normal.Z > 0.5f)
                        {
                            rayDist -= rayResults[0].Depth;
                            if (rayDist < 0f)
                            {
                                break;
                            }

                            pivot = rayResults[0].Pos;
                            norm  = rayResults[0].Normal;
                        }
                        else
                        {
                            foundEdge = true;
                            if (curEdgeDist < edgeDist)
                            {
                                edgeDist    = curEdgeDist;
                                edgeNormalX = rayResults[0].Normal.X;
                                edgeNormalY = rayResults[0].Normal.Y;
                                edgeDirX    = rayDir.X;
                                edgeDirY    = rayDir.Y;
                                edgePos     = rayResults[0].Pos;
                            }
                            break;
                        }
                    }
                    if (foundEdge && edgeDist < 0.2f)
                    {
                        break;
                    }

                    pivot = geopos + offset;

                    switch (j)
                    {
                    case 0:
                        toCamX = -toCamBaseY;
                        toCamY = toCamBaseX;
                        break;

                    case 1:
                        toCamX = toCamBaseY;
                        toCamY = -toCamBaseX;
                        break;

                    case 2:
                        toCamX = -toCamBaseX;
                        toCamY = -toCamBaseY;
                        break;

                    default:
                        break;
                    }
                }

                if (!foundEdge)
                {
                    avOffset.X  = -avOffset.X;
                    avOffset.Z *= 1.6f;

                    RotAroundZ(SitNormX, SitNormY, ref ori);

                    offset += avOffset * ori;

                    ori     = geomInvOri * ori;
                    offset *= geomInvOri;

                    PhysicsSitResponse(3, actor.LocalID, offset, ori);
                    return;
                }
                avOffset.X *= 0.5f;
            }

            SitNormX = edgeNormalX;
            SitNormY = edgeNormalY;
            if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
            {
                SitNormX = -SitNormX;
                SitNormY = -SitNormY;
            }

            RotAroundZ(SitNormX, SitNormY, ref ori);

            offset  = edgePos + avOffset * ori;
            offset -= geopos;

            ori     = geomInvOri * ori;
            offset *= geomInvOri;

            PhysicsSitResponse(1, actor.LocalID, offset, ori);
            return;
        }
Пример #4
0
        /// <summary>
        /// Process all queued raycast requests
        /// </summary>
        /// <returns>Time in MS the raycasts took to process.</returns>
        public int ProcessQueuedRequests()
        {
            if (m_PendingRequests.Count <= 0)
            {
                return(0);
            }

            if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
            // oops something got wrong or scene isn't ready still
            {
                m_PendingRequests.Clear();
                return(0);
            }

            int time = Util.EnvironmentTickCount();

            ODERayRequest       req;
            int                 closestHit;
            int                 backfacecull;
            CollisionCategories catflags;

            while (m_PendingRequests.Dequeue(out req))
            {
                if (req.callbackMethod != null)
                {
                    IntPtr geom = IntPtr.Zero;
                    if (req.actor != null)
                    {
                        if (m_scene.haveActor(req.actor))
                        {
                            if (req.actor is OdePrim)
                            {
                                geom = ((OdePrim)req.actor).prim_geom;
                            }
                            else if (req.actor is OdeCharacter)
                            {
                                geom = ((OdePrim)req.actor).prim_geom;
                            }
                        }
                        if (geom == IntPtr.Zero)
                        {
                            NoContacts(req);
                            continue;
                        }
                    }

                    CurrentRayFilter = req.filter;
                    CurrentMaxCount  = req.Count;

                    CollisionContactGeomsPerTest = req.Count & 0xffff;

                    closestHit   = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
                    backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);

                    if (req.callbackMethod is ProbeBoxCallback)
                    {
                        if (CollisionContactGeomsPerTest > 80)
                        {
                            CollisionContactGeomsPerTest = 80;
                        }
                        SafeNativeMethods.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
                        SafeNativeMethods.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
                        SafeNativeMethods.Quaternion qtmp;
                        qtmp.X = req.orientation.X;
                        qtmp.Y = req.orientation.Y;
                        qtmp.Z = req.orientation.Z;
                        qtmp.W = req.orientation.W;
                        SafeNativeMethods.GeomSetQuaternion(Box, ref qtmp);
                    }
                    else if (req.callbackMethod is ProbeSphereCallback)
                    {
                        if (CollisionContactGeomsPerTest > 80)
                        {
                            CollisionContactGeomsPerTest = 80;
                        }

                        SafeNativeMethods.GeomSphereSetRadius(Sphere, req.length);
                        SafeNativeMethods.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
                    }
                    else if (req.callbackMethod is ProbePlaneCallback)
                    {
                        if (CollisionContactGeomsPerTest > 80)
                        {
                            CollisionContactGeomsPerTest = 80;
                        }

                        SafeNativeMethods.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
                    }

                    else
                    {
                        if (CollisionContactGeomsPerTest > 25)
                        {
                            CollisionContactGeomsPerTest = 25;
                        }

                        SafeNativeMethods.GeomRaySetLength(ray, req.length);
                        SafeNativeMethods.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
                        SafeNativeMethods.GeomRaySetParams(ray, 0, backfacecull);

                        if (req.callbackMethod is RaycastCallback)
                        {
                            // if we only want one get only one per Collision pair saving memory
                            CurrentRayFilter |= RayFilterFlags.ClosestHit;
                            SafeNativeMethods.GeomRaySetClosestHit(ray, 1);
                        }
                        else
                        {
                            SafeNativeMethods.GeomRaySetClosestHit(ray, closestHit);
                        }
                    }

                    if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
                    {
                        unchecked
                        {
                            CollisionContactGeomsPerTest |= (int)SafeNativeMethods.CONTACTS_UNIMPORTANT;
                        }
                    }

                    if (geom == IntPtr.Zero)
                    {
                        // translate ray filter to Collision flags
                        catflags = 0;
                        if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
                        {
                            catflags |= CollisionCategories.VolumeDtc;
                        }
                        if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
                        {
                            catflags |= CollisionCategories.Phantom;
                        }
                        if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
                        {
                            catflags |= CollisionCategories.Character;
                        }
                        if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
                        {
                            catflags |= CollisionCategories.Geom;
                        }
                        if ((CurrentRayFilter & RayFilterFlags.land) != 0)
                        {
                            catflags |= CollisionCategories.Land;
                        }
                        if ((CurrentRayFilter & RayFilterFlags.water) != 0)
                        {
                            catflags |= CollisionCategories.Water;
                        }

                        if (catflags != 0)
                        {
                            if (req.callbackMethod is ProbeBoxCallback)
                            {
                                catflags |= CollisionCategories.Space;
                                SafeNativeMethods.GeomSetCollideBits(Box, (uint)catflags);
                                SafeNativeMethods.GeomSetCategoryBits(Box, (uint)catflags);
                                doProbe(req, Box);
                            }
                            else if (req.callbackMethod is ProbeSphereCallback)
                            {
                                catflags |= CollisionCategories.Space;
                                SafeNativeMethods.GeomSetCollideBits(Sphere, (uint)catflags);
                                SafeNativeMethods.GeomSetCategoryBits(Sphere, (uint)catflags);
                                doProbe(req, Sphere);
                            }
                            else if (req.callbackMethod is ProbePlaneCallback)
                            {
                                catflags |= CollisionCategories.Space;
                                SafeNativeMethods.GeomSetCollideBits(Plane, (uint)catflags);
                                SafeNativeMethods.GeomSetCategoryBits(Plane, (uint)catflags);
                                doPlane(req, IntPtr.Zero);
                            }
                            else
                            {
                                SafeNativeMethods.GeomSetCollideBits(ray, (uint)catflags);
                                doSpaceRay(req);
                            }
                        }
                    }
                    else
                    {
                        // if we select a geom don't use filters

                        if (req.callbackMethod is ProbePlaneCallback)
                        {
                            SafeNativeMethods.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
                            doPlane(req, geom);
                        }
                        else
                        {
                            SafeNativeMethods.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
                            doGeomRay(req, geom);
                        }
                    }
                }

                if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
                {
                    break;
                }
            }

            lock (m_contactResults)
                m_contactResults.Clear();

            return(Util.EnvironmentTickCountSubtract(time));
        }