/// <summary>
        /// Output devices collection preparation
        /// </summary>
        private async void SetOutputDevices()
        {
            //try
            //{
            Message message = new Message()
            {
                Section = "Repository", Parameter = new Parameter()
                {
                    Key = "Entity", Value = "OutputDevice"
                }
            };
            NetworkMessanger <Message> messanger = new NetworkMessanger <Message>(message);
            List <Entity> entityList             = await messanger.SendAndRecieve <List <Entity> >(SettingsManager.Instance.Values["RepositoryServerPort"].ToString(), SettingsManager.Instance.Values["ServerIP"].ToString());

            List <OutputDevice> outputDeviceList = entityList.Select(x => (OutputDevice)x).ToList();

            OutputDevices = new ObservableCollection <OutputDevice>(outputDeviceList);
            //}
            //catch (COMException e)
            //{
            //    var dialog = new MessageDialog(e.Message, "We have a problem...");
            //    await dialog.ShowAsync();
            // //   throw;
            //}
        }
Пример #2
0
        /// <summary>
        /// Send previously prepared request (private)
        /// </summary>
        /// <returns>Network Result (async)</returns>
        private static async Task <NetworkResults> SendRequest(Message message)
        {
            string serverPort = SettingsManager.Instance.Values["HardwareServerPort"].ToString();
            string serverIP   = SettingsManager.Instance.Values["ServerIP"].ToString();
            NetworkMessanger <Message> request = new NetworkMessanger <Message>(message);

            return(await request.Send(serverPort, serverIP));
        }
Пример #3
0
        private async void Button_ButtonPressed(GpioPin sender, GpioPinValueChangedEventArgs args)
        {
            Message requestMessage = new Message()
            {
                Section = "Video", Command = "Request"
            };
            NetworkMessanger <Message> messanger = new NetworkMessanger <Message>(requestMessage);

            await messanger.SendWithoutResult(SettingsManager.Instance.ClientServerPort.ToString(), SettingsManager.Instance.ClientIP);
        }
Пример #4
0
    public void Init(int pId, bool pIsLocal, NetworkMessanger pNetworkMessanger, PlaygroundField playgroundField, GameUI pUi)
    {
        Id               = pId;
        IsLocal          = pIsLocal;
        networkMessanger = pNetworkMessanger;
        bodyParts        = new List <BodyPart>();
        for (int i = 0; i < bodyPartsCount; i++)
        {
            AddBodyPart(100 - i * 10);
        }

        PlaceAt(playgroundField);

        itemController    = new ItemController(this, pUi.ItemPanel, pUi.ActionPanel);
        powerUpController = new PowerUpController(this, pUi.PowerUpPanel, pUi.ActionPanel);
    }
Пример #5
0
        private void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            if (connectionRequested != null && Running)
            {
                IAsyncAction asyncAction = ThreadPool.RunAsync((workItem) =>
                {
                    StreamSocket s        = args.Socket;
                    Message resultMessage = new Message();

                    try
                    {
                        connectionRequested(
                            this,
                            s.Information.RemoteHostName.CanonicalName.ToString(),
                            s.InputStream.AsStreamForRead(),
                            s.OutputStream.AsStreamForWrite()
                            );

                        resultMessage.Result = NetworkResults.Success;
                    }
                    catch (Exception ex)
                    {
                        Logger.Log(ex);

                        resultMessage.Result = NetworkResults.Error;
                    }
                    finally
                    {
                        NetworkMessanger <Message> messanger = new NetworkMessanger <Message>(resultMessage);
                        messanger.SendToStream(s.OutputStream.AsStreamForWrite());
                    }

                    s.Dispose();
                });
            }
        }