public void TestToString() { string guid = "0123456789abcdef9876543210fedcba"; NetworkHash128 hash = NetworkHash128.Parse(guid); Assert.That(hash.ToString(), Is.EqualTo(guid)); }
public static GameObject SpawnObjectsDefault(Vector3 position, NetworkHash128 assetId) { if (position.x == 0 && position.y == 0) { return(null); } GameObject spawned = Instantiate(Utils.FindAssetID(assetId.ToString())); Room room = Utils.GetRoomFromPosition(position).GetComponent <Room>(); spawned.transform.parent = room.gameObject.transform.Find("Objects"); spawned.transform.position = position; return(spawned); }
private static GameObject NetworkSpawnItemHandler(Vector3 pos, NetworkHash128 asset_id) { //Debug.Log("CTF: client " + NetworkMatch.m_my_lobby_id + " flag spawning " + asset_id); GameObject prefabFromAssetId = m_registered_prefabs[asset_id]; if (prefabFromAssetId == null) { Debug.LogErrorFormat("CTF: Error looking up item prefab with asset_id {0}", asset_id.ToString()); return(null); } GameObject gameObject = UnityEngine.Object.Instantiate(prefabFromAssetId, pos, Quaternion.identity); if (gameObject == null) { Debug.LogErrorFormat("CTF: Error instantiating item prefab {0}", prefabFromAssetId.name); return(null); } gameObject.SetActive(true); //Debug.Log("Spawning flag " + asset_id + " active " + gameObject.activeSelf + " seg " + gameObject.GetComponent<Item>().m_current_segment); var netId = gameObject.GetComponent <NetworkIdentity>(); netId.GetType().GetField("m_AssetId", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(netId, asset_id); //Debug.Log("post spawn assetid " + gameObject.GetComponent<NetworkIdentity>().assetId); return(gameObject); }
// On the client, instantiate the prefab using Zenject's container. private GameObject Spawn(Vector3 position, NetworkHash128 assetId) { Debug.Log("Spawn(" + assetId.ToString() + ")"); return(Container.InstantiatePrefab(assetIdToPrefab[assetId])); }