void Start() { //Check for player movement manager to get floor level. playerMovementManager = PlayerMovementGameObject.GetComponent <PlayerMovement>(); navViz = new NavigationViz(); GenerateGraph(); }
void Start() { //Check for player movement manager to get floor level. playerMovementManager = PlayerMovementGameObject.GetComponent <PlayerMovement>(); navViz = new NavigationViz(); GenerateGraph(); //startNode = "4042"; //destination = "130"; //GetAllPaths(); //if (possiblePaths.Count == 0) //{ // print("No paths have been found"); //} //else //{ // print("there are " + possiblePaths.Count + " possible paths "); //} }