private void Start() { animationController = GetComponent <NPC_AnimationController>(); if (findPoints == true && points.Count == 0) { GameObject pointsInWorld = GameObject.Find(this.gameObject.name + " walkpoints"); foreach (Transform point in pointsInWorld.transform) { points.Add(point); } } }
private void Start() { animationController = GetComponent <NPC_AnimationController>(); }
private void Start() { animationController = GetComponent <NPC_AnimationController>(); playerPosition = Global.Obj.GetPlayerGameObject().transform; }