protected IEnumerator SearchMe() { GameObject meGO = Util.GO.GetTag ( Util.GO.Tag.Character ); if (meGO!=null) me = meGO.GetComponent<MuPlayer.Character>(); yield break; }
protected IEnumerator SearchMe() { GameObject meGO = Util.GO.GetTag(Util.GO.Tag.Character); if (meGO != null) { me = meGO.GetComponent <MuPlayer.Character>(); } yield break; }