internal static void Execute(object msg, NetConnection conn) { Msg_RC_AdjustPosition _msg = msg as Msg_RC_AdjustPosition; if (null == _msg) { return; } EntityInfo npc = PluginFramework.Instance.GetEntityById(_msg.role_id); if (null != npc) { float x = ProtoHelper.DecodeFloat(_msg.x); float z = ProtoHelper.DecodeFloat(_msg.z); float faceDir = ProtoHelper.DecodeFloat(_msg.face_dir); MovementStateInfo msi = npc.GetMovementStateInfo(); msi.SetPosition2D(x, z); msi.SetFaceDir(faceDir); UnityEngine.GameObject actor = EntityController.Instance.GetGameObject(npc.GetId()); GameFramework.Skill.Trigers.TriggerUtil.MoveObjTo(actor, new UnityEngine.Vector3(x, 0, z)); actor.transform.localRotation = UnityEngine.Quaternion.Euler(0, Utility.RadianToDegree(faceDir), 0); } }
internal static void Execute(object msg, NetConnection conn, NetworkSystem networkSystem) { Msg_RC_AdjustPosition _msg = msg as Msg_RC_AdjustPosition; if (null == _msg) { return; } }