/// <summary> /// Method triggered when MouseUp event is fired on the TreeListView. Raises MouseUp event.</summary> /// <param name="e">Mouse event arguments</param> protected virtual void OnMouseUp(MouseEventArgs e) { MouseUp.Raise(this, e); if (e.Button != MouseButtons.Right) { return; } if (CommandService == null) { return; } if (ContextMenuCommandProviders == null) { return; } IEnumerable <object> commands = ContextMenuCommandProviders.GetCommands( View, m_treeListViewAdapter.LastHit); Point screenPoint = TreeListView.Control.PointToScreen(new Point(e.X, e.Y)); CommandService.RunContextMenu(commands, screenPoint); }
private void CheckButtonReleased(Func <MouseState, ButtonState> getButtonState, MouseButton button) { if (getButtonState(_currentState) == ButtonState.Released && getButtonState(_previousState) == ButtonState.Pressed) { var args = new MouseEventArgs(_gameTime.TotalGameTime, _previousState, _currentState, button); if (_mouseDownArgs.Button == args.Button) { var clickMovement = DistanceBetween(args.Position, _mouseDownArgs.Position); // If the mouse hasn't moved much between mouse down and mouse up if (clickMovement < DragThreshold) { if (!_hasDoubleClicked) { MouseClicked.Raise(this, args); } } else // If the mouse has moved between mouse down and mouse up { MouseDragged.Raise(this, args); } } MouseUp.Raise(this, args); _hasDoubleClicked = false; _previousClickArgs = args; } }
public virtual void onMouseUp(object sender, MouseButtonEventArgs e){ //bubble event to the top GraphicObject p = Parent as GraphicObject; if (p != null) p.onMouseUp(sender,e); MouseUp.Raise (this, e); if (MouseIsIn (e.Position) && IsActive) { if (CurrentInterface.clickTimer.ElapsedMilliseconds < Interface.DoubleClick) CurrentInterface.eligibleForDoubleClick = this; onMouseClick (this, e); } }
/// <summary> /// Method triggered when MouseUp event is fired on the TreeListView. Raises MouseUp event.</summary> /// <param name="e">Mouse event arguments</param> protected virtual void OnMouseUp(MouseEventArgs e) { MouseUp.Raise(this, e); }