Пример #1
0
 private void Start()
 {
     serialPort = new MonoSerialPort("COM2");
     serialPort.PacketHandler = new TestSerialPortPacketHandler();
     serialPort.AddEventListener(SerialPortEvent.Opened, OnSerialPortOpened);
     serialPort.AddEventListener(SerialPortEvent.DataReceived, OnSerialPortDataReceived);
     serialPort.AddEventListener(SerialPortEvent.ExceptionCaught, OnSerialPortExceptionCaught);
     serialPort.AddEventListener(SerialPortEvent.Closed, OnSerialPortClosed);
     serialPort.Open();
 }
Пример #2
0
 private void OnDisable()
 {
     if (serialPort != null)
     {
         serialPort.Close();
         UnityEngine.Debug.Log("close serial port");
         serialPort.RemoveEventListener(SerialPortEvent.Opened, OnSerialPortOpened);
         serialPort.RemoveEventListener(SerialPortEvent.DataReceived, OnSerialPortDataReceived);
         serialPort.RemoveEventListener(SerialPortEvent.ExceptionCaught, OnSerialPortExceptionCaught);
         serialPort.RemoveEventListener(SerialPortEvent.Closed, OnSerialPortClosed);
         serialPort = null;
     }
 }