Пример #1
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        protected override void Execute(ModificationContext context, double level)
        {
            var viewRangeFactor = CrewBasicSkill.GetIncrementalSkillFactor(level);

            context.SetValue(this.EffectiveDomains[0], ViewRangeFactorSkillKey, viewRangeFactor);
            var crewTrainingLevelBuff = level / 10;

            context.SetValue(this.EffectiveDomains[0], CrewTrainingLevelBuffSkillKey, crewTrainingLevelBuff);
        }
Пример #2
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        protected override void Execute(ModificationContext context, double level)
        {
            var decrementalFactor = CrewBasicSkill.GetDecrementalSkillFactor(level);

            context.SetValue(this.EffectiveDomains[0], AccuracyFactorSkillKey, decrementalFactor);
            context.SetValue(this.EffectiveDomains[0], AimingTimeFactorSkillKey, decrementalFactor);
            context.SetValue(this.EffectiveDomains[0], ShotDispersionFactorSkillKey, decrementalFactor);

            var incrementalFactor = CrewBasicSkill.GetIncrementalSkillFactor(level);

            context.SetValue(this.EffectiveDomains[0], TurretRotationSpeedSkillKey, incrementalFactor);
        }
Пример #3
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], ShotDispersionDecrementFactorSkillKey, 0);
 }
Пример #4
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], ShotDispersionDecrementFactorSkillKey, this.Parameters["shotDispersionFactorPerLevel"] * level);
 }
Пример #5
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], CamouflageFactorSkillKey, 1.0);
 }
Пример #6
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], DistanceFactorPerLevelWhenDeviceWorkingSkillKey, 0);
     context.SetValue(this.EffectiveDomains[0], DistanceFactorPerLevelWhenDeviceDestroyedSkillKey, 0);
 }
Пример #7
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], RadioDistanceFactorSkillKey, 0);
 }
Пример #8
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        protected override void Execute(ModificationContext context, double level)
        {
            var signalRangeFactor = CrewBasicSkill.GetIncrementalSkillFactor(level);

            context.SetValue(this.EffectiveDomains[0], SignalRangeFactorSkillKey, signalRangeFactor);
        }
Пример #9
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], ChassisRotationSpeedIncrementFactor, 0);
 }
Пример #10
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], ChassisRotationSpeedIncrementFactor, this.Parameters["rotationSpeedFactorPerLevel"] * level);
 }
Пример #11
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], EfficiencySkillKey, 0);
 }
Пример #12
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        protected override void Execute(ModificationContext context, double level)
        {
            var effectiveLevel = level * this.Parameters["efficiency"];

            context.SetValue(this.EffectiveDomains[0], EfficiencySkillKey, effectiveLevel);
        }
Пример #13
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], AmmobayHealthFactorSkillKey, 1);
 }
Пример #14
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], AmmobayHealthFactorSkillKey, this.Parameters["ammoBayHealthFactor"]);
 }
Пример #15
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], EngineFireChanceDecrementSkillKey, this.Parameters["fireStartingChanceFactor"]);
 }
Пример #16
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], CrewTrainingLevelIncrementSkillKey, this.Parameters["crewLevelIncrease"]);
 }
Пример #17
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], EngineFireChanceDecrementSkillKey, 1.0);
 }
Пример #18
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], CrewTrainingLevelIncrementSkillKey, 0);
 }
Пример #19
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], RadioDistanceFactorSkillKey, this.Parameters["radioDistanceFactorPerLevel"] * level);
 }
Пример #20
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], SoftGroundResistanceFactorDecrementSkillKey, this.Parameters["softGroundResistanceFactorPerLevel"] * level);
     context.SetValue(this.EffectiveDomains[0], MediumGroundResistanceFactorDecrementSkillKey, this.Parameters["mediumGroundResistanceFactorPerLevel"] * level);
 }
Пример #21
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], DistanceFactorPerLevelWhenDeviceWorkingSkillKey, level * this.Parameters["distanceFactorPerLevelWhenDeviceWorking"]);
     context.SetValue(this.EffectiveDomains[0], DistanceFactorPerLevelWhenDeviceDestroyedSkillKey, level * this.Parameters["distanceFactorPerLevelWhenDeviceDestroyed"]);
 }
Пример #22
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 protected override void Clear(ModificationContext context)
 {
     context.SetValue(this.EffectiveDomains[0], SoftGroundResistanceFactorDecrementSkillKey, 0);
     context.SetValue(this.EffectiveDomains[0], MediumGroundResistanceFactorDecrementSkillKey, 0);
 }
Пример #23
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        protected override void Execute(ModificationContext context, double level)
        {
            var terrainResistanceFactor = CrewBasicSkill.GetDecrementalSkillFactor(level);

            context.SetValue(this.EffectiveDomains[0], TerrainResistanceFactorSkillKey, terrainResistanceFactor);
        }
Пример #24
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 protected override void Execute(ModificationContext context, double level)
 {
     context.SetValue(this.EffectiveDomains[0], CamouflageFactorSkillKey, 1.0 + 0.0075 * level);
 }