public void LoadAssembly() { //Initilize Menus Menus.HumanizerMenu _HumanizerMenu = new Menus.HumanizerMenu(); Menus.MinonsMenu _MinonsMenu = new Menus.MinonsMenu(); Menus.ItemsMenu _ItemsMenu = new Menus.ItemsMenu(); Menus.TrinketMenu _TrinketMenu = new Menus.TrinketMenu(); Menus.LevelMenu _LevelMenu = new Menus.LevelMenu(); Menus.ChampionMenu _ChampMenu = new Menus.ChampionMenu(); //Load Data _Champion.Player = ObjectManager.Player; //Load Menus into SMenu _HumanizerMenu.Load(); _MinonsMenu.Load(); _ItemsMenu.Load(); _TrinketMenu.Load(); _LevelMenu.Load(); _ChampMenu.Load(); //_Assembly.CheckVersion(); //Load Menus + Events //Add Orbwalker to menu //SMenu.AddSubMenu(new Menu(".Orbwalker", ".Orbwalker")); CommonOrbwalker = new Orbwalking.Orbwalker(SMenu.SubMenu(".CommonOrbwalker")); //Add SMenu to main menu SMenu.AddToMainMenu(); }
public static void LoadAssembly() { //load delays DelayHandler.Load(); //Initilize Menus var champMenu = new Menus.ChampionMenu(); var orbwalkerMenu = new Menus.OrbwalkerMenu(); var antiMenu = new Menus.AutoMenu(); //Load Data Champion.Player = ObjectManager.Player; //Load Menus into SMenu antiMenu.Load(); champMenu.Load(); orbwalkerMenu.Load(); _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true); //Add SMenu to main menu SMenu.AddToMainMenu(); }