/// <summary> /// Rotates the camera by the angles in the three dimensions /// </summary> /// <param name="thetax">Angle around the x axis in degrees</param> /// <param name="thetay">Angle around the y axis in degrees</param> /// <param name="thetaz">Angle around the z axis in degrees</param> public void Rotate(double thetax, double thetay, double thetaz) { var Rx = Matrix3d.GetRotationX(thetax); var Ry = Matrix3d.GetRotationY(thetay); var Rz = Matrix3d.GetRotationZ(thetaz); Rotate(Rx * Ry * Rz); }