private void Awake() { Instance = this; personPanel = Instantiate(personPanel, tabsPanel.transform); technologyPanel = Instantiate(technologyPanel, tabsPanel.transform); economicPanel = Instantiate(economicPanel, tabsPanel.transform); diplomacyPanel = Instantiate(diplomacyPanel, tabsPanel.transform); tradePanel = Instantiate(tradePanel, tabsPanel.transform); var actions = new ShowSmth[] { ShowTrade, ShowDiplomacy, Nope, ShowTechnology, ShowEconomic, ShowPersons }; buttonSelector = new ButtonSelector(ModeButton, actions); PanelMover = panel.GetComponent <PanelMover>(); }
void Awake() { instance = this; GetComponent <CanvasScaler>().referenceResolution = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); miniMap = Instantiate(miniMap, transform); datePanel = Instantiate(datePanel, transform); saveLoadPanel = Instantiate(saveLoadPanel, transform); statisticPanel = Instantiate(statisticPanel, transform); gameMenu = Instantiate(gameMenu, transform); codePanel = Instantiate(codePanel, transform); // battlePanel = Instantiate(battlePanel, transform); provincePanel = Instantiate(provincePanel, transform); armyPanel = Instantiate(armyPanel, transform); HelpManager = Instantiate(HelpManager, transform); saveLoadPanel.prevMenu = gameMenu.gameObject; }